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wiki:tcb:operation:triggerlist [2018/04/07 21:38]
opadmin [Aux Channels]
wiki:tcb:operation:triggerlist [2020/07/30 12:59] (current)
opadmin [Aux Channels]
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 Every RC stick radio will have at least 4 channels associated with the two sticks. Every channel your transmitter has beyond those 4 we call Auxillary channels and each one is a trigger. If you have an 8 channel radio, the first 4 channels will belong to the sticks, and then you will have 4 more Aux channels: Aux 1, Aux 2, Aux 3, and Aux 4. If you have a 10 channel radio you will have 6 Aux channels, if you have a 16 channel radio you will have 12 Aux channels, etc... Every RC stick radio will have at least 4 channels associated with the two sticks. Every channel your transmitter has beyond those 4 we call Auxillary channels and each one is a trigger. If you have an 8 channel radio, the first 4 channels will belong to the sticks, and then you will have 4 more Aux channels: Aux 1, Aux 2, Aux 3, and Aux 4. If you have a 10 channel radio you will have 6 Aux channels, if you have a 16 channel radio you will have 12 Aux channels, etc...
  
-Aux channels can be classified as analog or digital. An example of an analog Aux channel would be a knob or lever on your transmitter. An example of a digital Aux channel would be a switch. The TCB can recognize switches with up to positions. +Aux channels can be classified as analog or digital. An example of an analog Aux channel would be a knob or lever on your transmitter. An example of a digital Aux channel would be a switch. The TCB can recognize switches with up to positions. Note: if you intend to map  your aux channel to an [[wiki:tcb:operation:functionlist#rc_passthrough|RC Passthrough]] function, you should set it to analog even if the physical control is actually a switch. But if you intend to map a switch to a discrete function (for example, to turn the engine on and off), then set it as digital
  
 For the Aux channels to work correctly you must first run through [[wiki:opconfig:tabs:radio|Radio Setup]] in OP Config. This is where you specify how many Aux channels you have and what type each one is.  For the Aux channels to work correctly you must first run through [[wiki:opconfig:tabs:radio|Radio Setup]] in OP Config. This is where you specify how many Aux channels you have and what type each one is. 
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   * **Cannon Reloaded** - Will occur when the cannon reload time has expired after cannon fire. This time is specific to the chosen weight class, see the [[wiki:opconfig:tabs:battle|Battle tab]] of OP Config for more. **Note:** if you want something to happen at the same time that the cannon is //fired//, simply assign that function to whatever trigger you have the Cannon Fire function assigned to.    * **Cannon Reloaded** - Will occur when the cannon reload time has expired after cannon fire. This time is specific to the chosen weight class, see the [[wiki:opconfig:tabs:battle|Battle tab]] of OP Config for more. **Note:** if you want something to happen at the same time that the cannon is //fired//, simply assign that function to whatever trigger you have the Cannon Fire function assigned to. 
   * **Cannon Hit** - Will occur whenever the vehicle is hit by cannon fire, or in other words receives an IR signal from the currently selected IR cannon protocol. Note this trigger will not occur on the final cannon hit that causes the vehicle to be destroyed (see below).   * **Cannon Hit** - Will occur whenever the vehicle is hit by cannon fire, or in other words receives an IR signal from the currently selected IR cannon protocol. Note this trigger will not occur on the final cannon hit that causes the vehicle to be destroyed (see below).
-  * **Vehicle Destroyed** - This trigger will occur on the final IR hit that causes enough "damage" for the vehicle to be considered "destroyed." The actual number of hits to destroy a tank is dependent on your weight class. +  * **Vehicle Destroyed** - This trigger will occur on the final IR hit that causes enough "damage" for the vehicle to be considered "destroyed." The actual number of hits to destroy a tank is dependent on your weight class
 +  * **Engine Start** - Triggers when engine is started. 
 +  * **Engine Stop** -  Triggers when engine is turned off. 
 +  * **Moving Forward** - Vehicle has begun forward movement. 
 +  * **Moving Reverse** - Vehicle has begun reverse movement. 
 +  * **Vehicle Stopped** - Vehicle has come to a stop. 
 +  * **Right Turn** - A right turn has begun. 
 +  * **Left Turn** - A left turn has begun. 
 +  * **Turn Stopped** - Turn command has ceased.
wiki/tcb/operation/triggerlist.1523137125.txt.gz · Last modified: 2018/04/07 21:38 by opadmin