Differences
This shows you the differences between two versions of the page.
Both sides previous revision
Previous revision
Next revision
|
Previous revision
Next revision
Both sides next revision
|
wiki:sound:start [2018/09/13 20:33] opadmin [Engine Sounds] |
wiki:sound:start [2018/09/13 20:39] opadmin [Engine Sounds] |
<tr> | <tr> |
<td>Vehicle Moving</td> | <td>Vehicle Moving</td> |
<td>enrun1.wav<br/>enrun2.wav<br/>enrun3.wav<br/>enrun4.wav<br/>enrun5.wav<br/> | <td><span class="code">enrun1.wav<br/>enrun2.wav<br/>enrun3.wav<br/>enrun4.wav<br/>enrun5.wav<br/> |
enrun6.wav<br/>enrun7.wav<br/>enrun8.wav<br/>enrun9.wav<br/>enrun10.wav</td> | enrun6.wav<br/>enrun7.wav<br/>enrun8.wav<br/>enrun9.wav<br/>enrun10.wav</span></td> |
<td>Engine sound when vehicle moving, with enrun1.wav being the slowest speed and | <td>Engine sound when vehicle moving, with <span class="code">enrun1.wav</span> being the slowest speed and |
higher numbers being faster speed. Not all sounds are required, as many as are | higher numbers being faster speed. Not all sounds are required, as many as are |
included will automatically be evenly distributed across the entire speed range.</td> | included will automatically be evenly distributed across the entire speed range.</td> |
<td>tracks1.wav<br/>tracks2.wav<br/>tracks3.wav<br/>tracks4.wav<br/>tracks5.wav<br/>tracks6.wav<br/>tracks7.wav<br/>tracks8.wav<br/>tracks9.wav<br/>tracks10.wav</td> | <td>tracks1.wav<br/>tracks2.wav<br/>tracks3.wav<br/>tracks4.wav<br/>tracks5.wav<br/>tracks6.wav<br/>tracks7.wav<br/>tracks8.wav<br/>tracks9.wav<br/>tracks10.wav</td> |
<td>trkstart.wav<br/>trkstop.wav</td> | <td>trkstart.wav<br/>trkstop.wav</td> |
<td>Track/tread overlay sounds when vehicle moving, with tracks1.wav played at the slowest speed and higher numbers being faster speed. Not all sounds are required, as many as are included will automatically be evenly distributed across the entire speed range. Optional start and stop sounds can be added that will play when the vehicle first begins to move or just comes to a stop. <b>NOTE</b>: In RC mode, vehicle speed is considered equal to engine/throttle speed. When used with the TCB, these two things are independent.</td> | <td>Track overlay sounds are speed-dependent sounds that will play when the throttle speed exceeds idle. Starting with <span class="code">tracks1.wav</span> played at |
| the slowest speed and higher numbers being played at faster speeds. Not all sounds are required, as many as are included will automatically be evenly distributed |
| across the entire speed range. Optional start and stop sounds can be added that will play when the vehicle first begins to move or just comes to a stop. <b>NOTE</b>: In |
| RC mode, vehicle speed is considered equal to engine/throttle speed. When used with the TCB, these two things are independent.</td> |
</tr> | </tr> |
<tr> | <tr> |