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wiki:tcb:tcbinstall:sound_op [2019/04/30 20:25] opadmin [Sound Files] |
wiki:tcb:tcbinstall:sound_op [2019/09/03 23:01] opadmin [Engine Sounds] |
<th width="20%">File Name</th> | <th width="20%">File Name</th> |
<th width="60%">Notes</th> | <th width="60%">Notes</th> |
| </tr> |
| <tr> |
| <td>Pre-Heat Sound</td> |
| <td>preheat.wav</td> |
| <td>For users with smokers that have independent control of the fan and heating element, you may choose in OP Config to turn on the heating element for a user-defined length of time prior to the engine starting (<a href="http://openpanzer.org/wiki/doku.php?id=wiki:opconfig:tabs:motors#smoker">on the Motors tab</a>). This can allow for more smoke when the engine does start after the delay. You can use this sound as a notification that the engine is pre-heating and waiting to start.</td> |
</tr> | </tr> |
<tr> | <tr> |
<tr> | <tr> |
<td>Cannon Ready</td> | <td>Cannon Ready</td> |
<td>reloaded.wav</td> | <td>reload_1.wav<br />reload_2.wav<br />reload_3.wav<br />reload_4.wav<br />reload_5.wav</td> |
<td></td> | <td></td> |
<td>Notification sound to let the user know they can fire the cannon again. Actual reload time is determined by the vehicle's weight class, defined in <a href="http://openpanzer.org/wiki/doku.php?id=wiki:opconfig:tabs:battle">OP Config on the Battle tab</a>.</td> | <td>Notification sound to let the user know they can fire the cannon again. Actual reload time is determined by the vehicle's weight class, defined in <a href="http://openpanzer.org/wiki/doku.php?id=wiki:opconfig:tabs:battle">OP Config on the Battle tab</a>. You can have up to 5 reloaded sounds and each time the cannon is fired the program will select one at random. It's also fine to have fewer than 5, just omit the ones you don't need.</td> |
</tr> | </tr> |
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