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wiki:tcb:tcbinstall:sound_op [2018/09/09 21:17] opadmin [Sound Files] |
wiki:tcb:tcbinstall:sound_op [2019/04/30 20:23] opadmin [Sound Files] |
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- | ====== Open Panzer Sound Card ====== | + | ====== Open Panzer Sound Card with TCB ====== |
The Open Panzer project is working on their own version of a sound card. The sound card is in beta-testing and is NOT available for purchase yet. | The Open Panzer project is working on their own version of a sound card. The sound card is in beta-testing and is NOT available for purchase yet. | ||
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The instructions on this page apply to use of the sound card in combination with the TCB (Tank Control Board). | The instructions on this page apply to use of the sound card in combination with the TCB (Tank Control Board). | ||
- | The sound card can also be used in stand-alone mode when controlled directly through standard RC signals but the instructions for that application are different. For instructions when using the sound card in RC mode //without// the TCB: [[http:// | + | The sound card can also be used in stand-alone mode when controlled directly through standard RC signals but the instructions for that application are different. For instructions when using the sound card in RC mode //without// the TCB: **[[wiki: |
===== General Features ===== | ===== General Features ===== | ||
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+ | If multiple sounds specified, a different one will be played each time vehicle begins moving.</ | ||
+ | </ | ||
+ | < | ||
+ | < | ||
+ | < | ||
+ | < | ||
+ | to stopped (idle). If multiple sounds specified, a different one will be | ||
+ | played each time vehicle stops moving.</ | ||
+ | </ | ||
+ | < | ||
+ | < | ||
+ | < | ||
+ | enrun6.wav< | ||
+ | < | ||
+ | and higher numbers being faster speed. Not all sounds are required, as | ||
+ | many are specified will automatically be evenly distributed across the | ||
+ | entire speed range.</ | ||
+ | </ | ||
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+ | |||
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- | Engine sound file names are as follows: | ||
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- | If multiple sounds specified, a different one will be played each time vehicle begins moving.</ | ||
- | </ | ||
- | < | ||
- | < | ||
- | < | ||
- | < | ||
- | to stopped (idle). If multiple sounds specified, a different one will be | ||
- | played each time vehicle stops moving.</ | ||
- | </ | ||
- | < | ||
- | < | ||
- | < | ||
- | enrun6.wav< | ||
- | < | ||
- | and higher numbers being faster speed. Not all sounds are required, as | ||
- | many are specified will automatically be evenly distributed across the | ||
- | entire speed range.</ | ||
- | </ | ||
- | < | ||
- | < | ||
- | < | ||
- | < | ||
</ | </ | ||
</ | </ |