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wiki:tcb:tcbinstall:sound_benedini_v3_at [2020/01/06 14:05]
opadmin [Diagnostic / Misc Tab]
wiki:tcb:tcbinstall:sound_benedini_v3_at [2020/01/08 14:02]
opadmin [Playing Sounds]
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 ===== NOTE! ===== ===== NOTE! =====
-The instructions on this page apply //only// to use of the Benedini Mini in combination with the Armortek Command Module (CM), and //only// when the CM is placed into pre-configured mode (see here). +The instructions on this page apply //only// to use of the Benedini Mini in combination with the **Armortek Command Module (CM)**, and //only// when the CM is placed into pre-configured mode (see here). 
  
 When using the CM in full-featured mode, or when using the Mini with the Open Panzer TCB, use the instructions [[wiki:tcb:tcbinstall:sound_benedini_v3|on this page instead]]. When using the CM in full-featured mode, or when using the Mini with the Open Panzer TCB, use the instructions [[wiki:tcb:tcbinstall:sound_benedini_v3|on this page instead]].
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 +<p><b>Note</b>: Drop-down values <span style="background-color:#ACFF97;">highlighted in green</span> in the image above represent the literal selection to make. Values <span style="background-color:#33FFFF;">highlighted in blue</span> represent the sound number from the Sounds tab that should be placed in that slot. For example, if you have the cannon fire sound loaded into the Sound 1 row on the Sounds tab, then you should select Sound 1 in <i>position 4</i> of the 1st Coder column since that is where that cannon sound needs to go.
 +</p>
  <ol class="tealred_ol">  <ol class="tealred_ol">
  <li><b>Prop 1:</b> Set Prop 1 Input Mode to <b>RC</b> and Prop 1 Type to <b>Gas</b> (used to be called <b>Speed</b> in Flash v3 and earlier).</li>  <li><b>Prop 1:</b> Set Prop 1 Input Mode to <b>RC</b> and Prop 1 Type to <b>Gas</b> (used to be called <b>Speed</b> in Flash v3 and earlier).</li>
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  <li><b>Prop 3:</b> Set Prop 3 Input Mode to <b>RC</b> and Prop 3 Type to <b>1st Coder 12-Key</b>.</li>  <li><b>Prop 3:</b> Set Prop 3 Input Mode to <b>RC</b> and Prop 3 Type to <b>1st Coder 12-Key</b>.</li>
  <li><b>Engine Start Mode:</b> Set to <b>man. Start</b>.</li>  <li><b>Engine Start Mode:</b> Set to <b>man. Start</b>.</li>
- <li><b>1st Coder Functions:</b> In the 1st Coder column you must select the sound number from the Sounds tab that matches the sound description shown in the screenshot above. <b>Example:</b> Assume you imported your cannon fire sound into the Sound slot on the Sounds tab of the TBS Flash program. On the Parameter tab, you would then need to select "Sound 6" in the third drop-down list in the 1st Coder column, because position is where the CM is going to expect the cannon fire sound.<br /><br />If you import your sounds on the Sound tab in the same order they will need to be assigned on the Paramater tab, you will make your job a little easier. However we allow the flexibility of sounds to be in any order on the Sound tab in order that some users can take advantage of Flash features like <em>Dynamic In</em>, etc...</li>+ <li><b>1st Coder Functions:</b> In the 1st Coder column you must select the sound number from the Sounds tab that matches the sound description shown in the screenshot above. <b>Example:</b> Assume you imported your cannon fire sound into the Sound slot on the Sounds tab of the TBS Flash program. On the Parameter tab, you would then need to select "Sound 1" in the <i>fourth</i> drop-down of the 1st Coder column, because position is where the CM is going to expect the cannon fire sound.<br /><br />If you import your sounds on the Sound tab in the same order they will need to be assigned on the Paramater tab, you will make your job a little easier. However we allow the flexibility of sounds to be in any order on the Sound tab in order that some users can take advantage of Flash features like <em>Dynamic In</em>, etc...</li>
  <li><b>2nd Coder Functions:</b> Here you will assign up to 8 user sounds which will be controlled by a 3-position switch on channel number 8 of your radio. You will toggle this switch in one direction X number of times to select the desired sound number, then toggle the switch once in the opposite direction to play it.</li>  <li><b>2nd Coder Functions:</b> Here you will assign up to 8 user sounds which will be controlled by a 3-position switch on channel number 8 of your radio. You will toggle this switch in one direction X number of times to select the desired sound number, then toggle the switch once in the opposite direction to play it.</li>
  </ol>  </ol>
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-===== Playing Sounds ===== 
  
-Most sounds will be played automatically by the TCB at the appropriate moment - for example, if you trigger the Cannon Fire function, the cannon fire sound will play automatically, and if your vehicle is moving the engine sounds will play, etc. There are however some settings you can adjust in OP Config - the frequency of the squeak sounds, and a few others. See the [[wiki:opconfig:tabs:sounds|Sounds tab]] in OP Config for more.  
- 
-The optional User Sounds will only play if you assign a [[wiki:tcb:operation:functions|Trigger]] to them. They can be triggered to play once, or repeat until a second trigger turns them off. You can also assign triggers to functions that will let you increase or decrease the volume from a 3-position switch on your transmitter. See the [[wiki:tcb:operation:functionlist#sounds|Functions reference page]] for more details.  
wiki/tcb/tcbinstall/sound_benedini_v3_at.txt ยท Last modified: 2020/01/08 14:02 by opadmin