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wiki:tcb:tcbinstall:sound_benedini_v3_at [2020/01/06 14:05] opadmin [Diagnostic / Misc Tab] |
wiki:tcb:tcbinstall:sound_benedini_v3_at [2020/01/07 18:23] opadmin [NOTE!] |
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===== NOTE! ===== | ===== NOTE! ===== |
The instructions on this page apply //only// to use of the Benedini Mini in combination with the Armortek Command Module (CM), and //only// when the CM is placed into pre-configured mode (see here). | The instructions on this page apply //only// to use of the Benedini Mini in combination with the **Armortek Command Module (CM)**, and //only// when the CM is placed into pre-configured mode (see here). |
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When using the CM in full-featured mode, or when using the Mini with the Open Panzer TCB, use the instructions [[wiki:tcb:tcbinstall:sound_benedini_v3|on this page instead]]. | When using the CM in full-featured mode, or when using the Mini with the Open Panzer TCB, use the instructions [[wiki:tcb:tcbinstall:sound_benedini_v3|on this page instead]]. |
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<html> | <html> |
| <p><b>Note</b>: Drop-down values <span style="background-color:#ACFF97;">highlighted in green</span> in the image above represent the literal selection to make. Values <span style="background-color:#33FFFF;">highlighted in blue</span> represent the sound number from the Sounds tab that should be placed in that slot. For example, if you have the cannon fire sound loaded into the Sound 1 row on the Sounds tab, then you should select Sound 1 in <i>position 4</i> of the 1st Coder column since that is where that cannon sound needs to go. |
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<ol class="tealred_ol"> | <ol class="tealred_ol"> |
<li><b>Prop 1:</b> Set Prop 1 Input Mode to <b>RC</b> and Prop 1 Type to <b>Gas</b> (used to be called <b>Speed</b> in Flash v3 and earlier).</li> | <li><b>Prop 1:</b> Set Prop 1 Input Mode to <b>RC</b> and Prop 1 Type to <b>Gas</b> (used to be called <b>Speed</b> in Flash v3 and earlier).</li> |
<li><b>Prop 3:</b> Set Prop 3 Input Mode to <b>RC</b> and Prop 3 Type to <b>1st Coder 12-Key</b>.</li> | <li><b>Prop 3:</b> Set Prop 3 Input Mode to <b>RC</b> and Prop 3 Type to <b>1st Coder 12-Key</b>.</li> |
<li><b>Engine Start Mode:</b> Set to <b>man. Start</b>.</li> | <li><b>Engine Start Mode:</b> Set to <b>man. Start</b>.</li> |
<li><b>1st Coder Functions:</b> In the 1st Coder column you must select the sound number from the Sounds tab that matches the sound description shown in the screenshot above. <b>Example:</b> Assume you imported your cannon fire sound into the Sound 6 slot on the Sounds tab of the TBS Flash program. On the Parameter tab, you would then need to select "Sound 6" in the third drop-down list in the 1st Coder column, because position 3 is where the CM is going to expect the cannon fire sound.<br /><br />If you import your sounds on the Sound tab in the same order they will need to be assigned on the Paramater tab, you will make your job a little easier. However we allow the flexibility of sounds to be in any order on the Sound tab in order that some users can take advantage of Flash features like <em>Dynamic In</em>, etc...</li> | <li><b>1st Coder Functions:</b> In the 1st Coder column you must select the sound number from the Sounds tab that matches the sound description shown in the screenshot above. <b>Example:</b> Assume you imported your cannon fire sound into the Sound 1 slot on the Sounds tab of the TBS Flash program. On the Parameter tab, you would then need to select "Sound 1" in the <i>fourth</i> drop-down of the 1st Coder column, because position 4 is where the CM is going to expect the cannon fire sound.<br /><br />If you import your sounds on the Sound tab in the same order they will need to be assigned on the Paramater tab, you will make your job a little easier. However we allow the flexibility of sounds to be in any order on the Sound tab in order that some users can take advantage of Flash features like <em>Dynamic In</em>, etc...</li> |
<li><b>2nd Coder Functions:</b> Here you will assign up to 8 user sounds which will be controlled by a 3-position switch on channel number 8 of your radio. You will toggle this switch in one direction X number of times to select the desired sound number, then toggle the switch once in the opposite direction to play it.</li> | <li><b>2nd Coder Functions:</b> Here you will assign up to 8 user sounds which will be controlled by a 3-position switch on channel number 8 of your radio. You will toggle this switch in one direction X number of times to select the desired sound number, then toggle the switch once in the opposite direction to play it.</li> |
</ol> | </ol> |