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wiki:sound:start [2018/09/13 20:33] opadmin [Engine Sounds] |
wiki:sound:start [2018/09/13 20:35] opadmin [Sound Effects] |
<td>tracks1.wav<br/>tracks2.wav<br/>tracks3.wav<br/>tracks4.wav<br/>tracks5.wav<br/>tracks6.wav<br/>tracks7.wav<br/>tracks8.wav<br/>tracks9.wav<br/>tracks10.wav</td> | <td>tracks1.wav<br/>tracks2.wav<br/>tracks3.wav<br/>tracks4.wav<br/>tracks5.wav<br/>tracks6.wav<br/>tracks7.wav<br/>tracks8.wav<br/>tracks9.wav<br/>tracks10.wav</td> |
<td>trkstart.wav<br/>trkstop.wav</td> | <td>trkstart.wav<br/>trkstop.wav</td> |
<td>Track/tread overlay sounds when vehicle moving, with tracks1.wav played at the slowest speed and higher numbers being faster speed. Not all sounds are required, as many as are included will automatically be evenly distributed across the entire speed range. Optional start and stop sounds can be added that will play when the vehicle first begins to move or just comes to a stop. <b>NOTE</b>: In RC mode, vehicle speed is considered equal to engine/throttle speed. When used with the TCB, these two things are independent.</td> | <td>Track overlay sounds are speed-dependent sounds that will play when the throttle speed exceeds idle. Starting with <span class="code">tracks1.wav</span> played at |
| the slowest speed and higher numbers being played at faster speeds. Not all sounds are required, as many as are included will automatically be evenly distributed |
| across the entire speed range. Optional start and stop sounds can be added that will play when the vehicle first begins to move or just comes to a stop. <b>NOTE</b>: In |
| RC mode, vehicle speed is considered equal to engine/throttle speed. When used with the TCB, these two things are independent.</td> |
</tr> | </tr> |
<tr> | <tr> |