Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
Next revision Both sides next revision
wiki:sound:start [2018/09/13 20:33]
opadmin [Engine Sounds]
wiki:sound:start [2018/09/13 20:35]
opadmin [Sound Effects]
Line 100: Line 100:
  <td>enrun1.wav<br/>enrun2.wav<br/>enrun3.wav<br/>enrun4.wav<br/>enrun5.wav<br/>  <td>enrun1.wav<br/>enrun2.wav<br/>enrun3.wav<br/>enrun4.wav<br/>enrun5.wav<br/>
                             enrun6.wav<br/>enrun7.wav<br/>enrun8.wav<br/>enrun9.wav<br/>enrun10.wav</td>                             enrun6.wav<br/>enrun7.wav<br/>enrun8.wav<br/>enrun9.wav<br/>enrun10.wav</td>
- <td>Successive engine sounds beyond idle, with enrun1.wav being the slowest speed + <td>Engine sound when vehicle moving, with enrun1.wav being the slowest speed and  
-                            and higher numbers being faster speed. Not all sounds are required, as +                            higher numbers being faster speed. Not all sounds are required, as many as are  
-                            many are specified will automatically be evenly distributed across the +                            included will automatically be evenly distributed across the entire speed range.</td>
-                            entire speed range.</td>+
  </tr>  </tr>
  <tr>  <tr>
Line 163: Line 162:
  <td>tracks1.wav<br/>tracks2.wav<br/>tracks3.wav<br/>tracks4.wav<br/>tracks5.wav<br/>tracks6.wav<br/>tracks7.wav<br/>tracks8.wav<br/>tracks9.wav<br/>tracks10.wav</td>  <td>tracks1.wav<br/>tracks2.wav<br/>tracks3.wav<br/>tracks4.wav<br/>tracks5.wav<br/>tracks6.wav<br/>tracks7.wav<br/>tracks8.wav<br/>tracks9.wav<br/>tracks10.wav</td>
  <td>trkstart.wav<br/>trkstop.wav</td>  <td>trkstart.wav<br/>trkstop.wav</td>
-                        <td>Track/tread overlay sounds when vehicle moving, with tracks1.wav played at the slowest speed and higher numbers being faster speed. Not all sounds are required, as many as are included will automatically be evenly distributed across the entire speed range. Optional start and stop sounds can be added that will play when the vehicle first begins to move or just comes to a stop. <b>NOTE</b>: In RC mode, vehicle speed is considered equal to engine/throttle speed. When used with the TCB, these two things are independent.</td>+                        <td>Track overlay sounds are speed-dependent sounds that will play when the throttle speed exceeds idle. Starting with <span class="code">tracks1.wav</span> played at  
 +                        the slowest speed and higher numbers being played at faster speeds. Not all sounds are required, as many as are included will automatically be evenly distributed  
 +                        across the entire speed range. Optional start and stop sounds can be added that will play when the vehicle first begins to move or just comes to a stop. <b>NOTE</b>: In  
 +                        RC mode, vehicle speed is considered equal to engine/throttle speed. When used with the TCB, these two things are independent.</td>
  </tr>  </tr>
  <tr>  <tr>
wiki/sound/start.txt · Last modified: 2019/04/30 20:21 by opadmin