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wiki:sound:start [2018/09/13 20:31]
opadmin [Sound Effects]
wiki:sound:start [2018/09/13 20:35]
opadmin [Sound Effects]
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 ===== Sound Files ===== ===== Sound Files =====
- +The sound card identifies the function of each sound by its file name, so you must name your files exactly as shown in the tables below. Not every sound is required: if there is some sound you don't want to playjust omit it from the SD card and it will be ignored.
-The sound card identifies the function of each sound by its file name, so you must name your files exactly as shown in the table below. Note we are limited to the 8n3 format, meaning file names cannot exceed 8 characters. You do not need to include every sound, any that are omitted will simply be ignored by the sound for that function+
  
 Sound files must be saved as **16 bit 44,100 Hz WAV files**. It doesn't matter if the files are in mono or stereo format, but since the card can only drive a single speaker any stereo files will be output as mono.  Sound files must be saved as **16 bit 44,100 Hz WAV files**. It doesn't matter if the files are in mono or stereo format, but since the card can only drive a single speaker any stereo files will be output as mono. 
- 
  
 ==== Engine Sounds ==== ==== Engine Sounds ====
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  </tr>  </tr>
  <tr>  <tr>
- <td>Engine Running</td>+ <td>Vehicle Moving</td>
  <td>enrun1.wav<br/>enrun2.wav<br/>enrun3.wav<br/>enrun4.wav<br/>enrun5.wav<br/>  <td>enrun1.wav<br/>enrun2.wav<br/>enrun3.wav<br/>enrun4.wav<br/>enrun5.wav<br/>
                             enrun6.wav<br/>enrun7.wav<br/>enrun8.wav<br/>enrun9.wav<br/>enrun10.wav</td>                             enrun6.wav<br/>enrun7.wav<br/>enrun8.wav<br/>enrun9.wav<br/>enrun10.wav</td>
- <td>Successive engine sounds beyond idle, with enrun1.wav being the slowest speed + <td>Engine sound when vehicle moving, with enrun1.wav being the slowest speed and  
-                            and higher numbers being faster speed. Not all sounds are required, as +                            higher numbers being faster speed. Not all sounds are required, as many as are  
-                            many are specified will automatically be evenly distributed across the +                            included will automatically be evenly distributed across the entire speed range.</td>
-                            entire speed range.</td>+
  </tr>  </tr>
  <tr>  <tr>
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  <td>tracks1.wav<br/>tracks2.wav<br/>tracks3.wav<br/>tracks4.wav<br/>tracks5.wav<br/>tracks6.wav<br/>tracks7.wav<br/>tracks8.wav<br/>tracks9.wav<br/>tracks10.wav</td>  <td>tracks1.wav<br/>tracks2.wav<br/>tracks3.wav<br/>tracks4.wav<br/>tracks5.wav<br/>tracks6.wav<br/>tracks7.wav<br/>tracks8.wav<br/>tracks9.wav<br/>tracks10.wav</td>
  <td>trkstart.wav<br/>trkstop.wav</td>  <td>trkstart.wav<br/>trkstop.wav</td>
-                        <td>Track/tread overlay sounds when vehicle moving, with tracks1.wav played at the slowest speed and higher numbers being faster speed. Not all sounds are required, as many as are included will automatically be evenly distributed across the entire speed range. Optional start and stop sounds can be added that will play when the vehicle first begins to move or just comes to a stop. <b>NOTE</b>: In RC mode, vehicle speed is considered equal to engine/throttle speed. When used with the TCB, these two things are independent.</td>+                        <td>Track overlay sounds are speed-dependent sounds that will play when the throttle speed exceeds idle. Starting with <span class="code">tracks1.wav</span> played at  
 +                        the slowest speed and higher numbers being played at faster speeds. Not all sounds are required, as many as are included will automatically be evenly distributed  
 +                        across the entire speed range. Optional start and stop sounds can be added that will play when the vehicle first begins to move or just comes to a stop. <b>NOTE</b>: In  
 +                        RC mode, vehicle speed is considered equal to engine/throttle speed. When used with the TCB, these two things are independent.</td>
  </tr>  </tr>
  <tr>  <tr>
wiki/sound/start.txt · Last modified: 2019/04/30 20:21 by opadmin