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wiki:sound:start [2018/09/13 20:30] opadmin [Sound Effects] |
wiki:sound:start [2018/09/13 20:33] opadmin [Engine Sounds] |
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===== Sound Files ===== | ===== Sound Files ===== | ||
- | + | The sound card identifies the function of each sound by its file name, so you must name your files exactly as shown in the tables | |
- | The sound card identifies the function of each sound by its file name, so you must name your files exactly as shown in the table below. | + | |
Sound files must be saved as **16 bit 44,100 Hz WAV files**. It doesn' | Sound files must be saved as **16 bit 44,100 Hz WAV files**. It doesn' | ||
+ | |||
+ | ==== Engine Sounds ==== | ||
+ | < | ||
+ | <table width=" | ||
+ | < | ||
+ | <th width=" | ||
+ | <th width=" | ||
+ | <th width=" | ||
+ | </ | ||
+ | < | ||
+ | < | ||
+ | < | ||
+ | < | ||
+ | </ | ||
+ | < | ||
+ | < | ||
+ | < | ||
+ | < | ||
+ | </ | ||
+ | < | ||
+ | < | ||
+ | < | ||
+ | < | ||
+ | </ | ||
+ | < | ||
+ | < | ||
+ | < | ||
+ | < | ||
+ | If multiple sounds specified, a different one will be played each time vehicle begins moving.</ | ||
+ | </ | ||
+ | < | ||
+ | < | ||
+ | < | ||
+ | < | ||
+ | to stopped (idle). If multiple sounds specified, a different one will be | ||
+ | played each time vehicle stops moving.</ | ||
+ | </ | ||
+ | < | ||
+ | < | ||
+ | < | ||
+ | enrun6.wav< | ||
+ | < | ||
+ | higher numbers being faster speed. Not all sounds are required, as many as are | ||
+ | included will automatically be evenly distributed across the entire speed range.</ | ||
+ | </ | ||
+ | < | ||
+ | < | ||
+ | < | ||
+ | < | ||
+ | </ | ||
+ | </ | ||
+ | </ | ||
==== Sound Effects ==== | ==== Sound Effects ==== | ||
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< | < | ||
< | < | ||
- | </ | ||
- | </ | ||
- | |||
- | |||
- | Engine sound file names are as follows: | ||
- | |||
- | <table width=" | ||
- | < | ||
- | <td colspan=" | ||
- | </ | ||
- | < | ||
- | <th width=" | ||
- | <th width=" | ||
- | <th width=" | ||
- | </ | ||
- | < | ||
- | < | ||
- | < | ||
- | < | ||
- | </ | ||
- | < | ||
- | < | ||
- | < | ||
- | < | ||
- | </ | ||
- | < | ||
- | < | ||
- | < | ||
- | < | ||
- | </ | ||
- | < | ||
- | < | ||
- | < | ||
- | < | ||
- | If multiple sounds specified, a different one will be played each time vehicle begins moving.</ | ||
- | </ | ||
- | < | ||
- | < | ||
- | < | ||
- | < | ||
- | to stopped (idle). If multiple sounds specified, a different one will be | ||
- | played each time vehicle stops moving.</ | ||
- | </ | ||
- | < | ||
- | < | ||
- | < | ||
- | enrun6.wav< | ||
- | < | ||
- | and higher numbers being faster speed. Not all sounds are required, as | ||
- | many are specified will automatically be evenly distributed across the | ||
- | entire speed range.</ | ||
- | </ | ||
- | < | ||
- | < | ||
- | < | ||
- | < | ||
</ | </ | ||
</ | </ |