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wiki:sound:start [2018/09/13 20:30]
opadmin [Sound Effects]
wiki:sound:start [2018/09/13 20:33]
opadmin [Engine Sounds]
Line 56: Line 56:
  
 ===== Sound Files ===== ===== Sound Files =====
- +The sound card identifies the function of each sound by its file name, so you must name your files exactly as shown in the tables below. Not every sound is required: if there is some sound you don't want to playjust omit it from the SD card and it will be ignored.
-The sound card identifies the function of each sound by its file name, so you must name your files exactly as shown in the table below. Note we are limited to the 8n3 format, meaning file names cannot exceed 8 characters. You do not need to include every sound, any that are omitted will simply be ignored by the sound for that function+
  
 Sound files must be saved as **16 bit 44,100 Hz WAV files**. It doesn't matter if the files are in mono or stereo format, but since the card can only drive a single speaker any stereo files will be output as mono.  Sound files must be saved as **16 bit 44,100 Hz WAV files**. It doesn't matter if the files are in mono or stereo format, but since the card can only drive a single speaker any stereo files will be output as mono. 
 +
 +==== Engine Sounds ====
 +<html>
 + <table width="700px">
 + <tr>
 + <th width="20%">Effect</th>
 + <th width="20%">File Name</th>
 + <th width="60%">Notes</th>
 + </tr>
 + <tr>
 + <td>Engine Start</td>
 + <td>enstart1.wav</td>
 + <td>Default/Cold start</td>
 + </tr>
 + <tr>
 + <td>Engine Hot Start</td>
 + <td>enstart2.wav</td>
 + <td>Optional, if present will use on second and subsequent starts</td>
 + </tr>
 + <tr>
 + <td>Engine Idle</td>
 + <td>enidle1.wav<br/>enidle2.wav<br/>enidle3.wav<br/>enidle4.wav<br/>enidle5.wav</td>
 + <td>If multiple idle sounds specified, a different one will be played each time vehicle returns to idle.</td>
 + </tr>
 + <tr>
 + <td>Engine Accelerate</td>
 + <td>enaccl1.wav<br/>enaccl2.wav<br/>enaccl3.wav<br/>enaccl4.wav<br/>enaccl5.wav</td>
 + <td>The acceleration sound is played as a transition from idle to moving.
 +                            If multiple sounds specified, a different one will be played each time vehicle begins moving.</td>
 + </tr>
 + <tr>
 + <td>Engine Decelerate</td>
 + <td>endecl1.wav<br/>endecl2.wav<br/>endecl3.wav<br/>endecl4.wav<br/>endecl5.wav</td>
 + <td>The deceleration sound is played as a transition from moving
 +                            to stopped (idle). If multiple sounds specified, a different one will be
 +                            played each time vehicle stops moving.</td>
 + </tr>
 + <tr>
 + <td>Vehicle Moving</td>
 + <td>enrun1.wav<br/>enrun2.wav<br/>enrun3.wav<br/>enrun4.wav<br/>enrun5.wav<br/>
 +                            enrun6.wav<br/>enrun7.wav<br/>enrun8.wav<br/>enrun9.wav<br/>enrun10.wav</td>
 + <td>Engine sound when vehicle moving, with enrun1.wav being the slowest speed and 
 +                            higher numbers being faster speed. Not all sounds are required, as many as are 
 +                            included will automatically be evenly distributed across the entire speed range.</td>
 + </tr>
 + <tr>
 + <td>Engine Shutdown</td>
 + <td>enstop.wav</td>
 + <td></td>
 + </tr>
 + </table>
 +</html>
  
 ==== Sound Effects ==== ==== Sound Effects ====
Line 130: Line 181:
  <td></td>  <td></td>
                         <td>Sound Bank B is a collection of up to 20 sounds; rather than controlling each one individually as in the case of user sounds, they can be controlled in the same way as a playlist on an MP3 player - play next, play previous, play random, etc...</td>                         <td>Sound Bank B is a collection of up to 20 sounds; rather than controlling each one individually as in the case of user sounds, they can be controlled in the same way as a playlist on an MP3 player - play next, play previous, play random, etc...</td>
- </tr> 
- </table> 
- 
- 
-Engine sound file names are as follows: 
- 
- <table width="700px"> 
- <tr> 
- <td colspan="3" align="left" class="tabletitle"><br/>Engine Sounds</td> 
- </tr> 
- <tr> 
- <th width="20%">Effect</th> 
- <th width="20%">File Name</th> 
- <th width="60%">Notes</th> 
- </tr> 
- <tr> 
- <td>Engine Start</td> 
- <td>enstart1.wav</td> 
- <td>Default/Cold start</td> 
- </tr> 
- <tr> 
- <td>Engine Hot Start</td> 
- <td>enstart2.wav</td> 
- <td>Optional, if present will use on second and subsequent starts</td> 
- </tr> 
- <tr> 
- <td>Engine Idle</td> 
- <td>enidle1.wav<br/>enidle2.wav<br/>enidle3.wav<br/>enidle4.wav<br/>enidle5.wav</td> 
- <td>If multiple idle sounds specified, a different one will be played each time vehicle returns to idle.</td> 
- </tr> 
- <tr> 
- <td>Engine Accelerate</td> 
- <td>enaccl1.wav<br/>enaccl2.wav<br/>enaccl3.wav<br/>enaccl4.wav<br/>enaccl5.wav</td> 
- <td>The acceleration sound is played as a transition from idle to moving. 
-                            If multiple sounds specified, a different one will be played each time vehicle begins moving.</td> 
- </tr> 
- <tr> 
- <td>Engine Decelerate</td> 
- <td>endecl1.wav<br/>endecl2.wav<br/>endecl3.wav<br/>endecl4.wav<br/>endecl5.wav</td> 
- <td>The deceleration sound is played as a transition from moving 
-                            to stopped (idle). If multiple sounds specified, a different one will be 
-                            played each time vehicle stops moving.</td> 
- </tr> 
- <tr> 
- <td>Engine Running</td> 
- <td>enrun1.wav<br/>enrun2.wav<br/>enrun3.wav<br/>enrun4.wav<br/>enrun5.wav<br/> 
-                            enrun6.wav<br/>enrun7.wav<br/>enrun8.wav<br/>enrun9.wav<br/>enrun10.wav</td> 
- <td>Successive engine sounds beyond idle, with enrun1.wav being the slowest speed 
-                            and higher numbers being faster speed. Not all sounds are required, as 
-                            many are specified will automatically be evenly distributed across the 
-                            entire speed range.</td> 
- </tr> 
- <tr> 
- <td>Engine Shutdown</td> 
- <td>enstop.wav</td> 
- <td></td> 
  </tr>  </tr>
  </table>  </table>
wiki/sound/start.txt · Last modified: 2019/04/30 20:21 by opadmin