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wiki:sound:start [2018/09/13 20:30]
opadmin [Sound Effects]
wiki:sound:start [2018/09/13 20:31]
opadmin [Sound Effects]
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 Sound files must be saved as **16 bit 44,100 Hz WAV files**. It doesn't matter if the files are in mono or stereo format, but since the card can only drive a single speaker any stereo files will be output as mono.  Sound files must be saved as **16 bit 44,100 Hz WAV files**. It doesn't matter if the files are in mono or stereo format, but since the card can only drive a single speaker any stereo files will be output as mono. 
 +
 +
 +==== Engine Sounds ====
 +<html>
 + <table width="700px">
 + <tr>
 + <th width="20%">Effect</th>
 + <th width="20%">File Name</th>
 + <th width="60%">Notes</th>
 + </tr>
 + <tr>
 + <td>Engine Start</td>
 + <td>enstart1.wav</td>
 + <td>Default/Cold start</td>
 + </tr>
 + <tr>
 + <td>Engine Hot Start</td>
 + <td>enstart2.wav</td>
 + <td>Optional, if present will use on second and subsequent starts</td>
 + </tr>
 + <tr>
 + <td>Engine Idle</td>
 + <td>enidle1.wav<br/>enidle2.wav<br/>enidle3.wav<br/>enidle4.wav<br/>enidle5.wav</td>
 + <td>If multiple idle sounds specified, a different one will be played each time vehicle returns to idle.</td>
 + </tr>
 + <tr>
 + <td>Engine Accelerate</td>
 + <td>enaccl1.wav<br/>enaccl2.wav<br/>enaccl3.wav<br/>enaccl4.wav<br/>enaccl5.wav</td>
 + <td>The acceleration sound is played as a transition from idle to moving.
 +                            If multiple sounds specified, a different one will be played each time vehicle begins moving.</td>
 + </tr>
 + <tr>
 + <td>Engine Decelerate</td>
 + <td>endecl1.wav<br/>endecl2.wav<br/>endecl3.wav<br/>endecl4.wav<br/>endecl5.wav</td>
 + <td>The deceleration sound is played as a transition from moving
 +                            to stopped (idle). If multiple sounds specified, a different one will be
 +                            played each time vehicle stops moving.</td>
 + </tr>
 + <tr>
 + <td>Engine Running</td>
 + <td>enrun1.wav<br/>enrun2.wav<br/>enrun3.wav<br/>enrun4.wav<br/>enrun5.wav<br/>
 +                            enrun6.wav<br/>enrun7.wav<br/>enrun8.wav<br/>enrun9.wav<br/>enrun10.wav</td>
 + <td>Successive engine sounds beyond idle, with enrun1.wav being the slowest speed
 +                            and higher numbers being faster speed. Not all sounds are required, as
 +                            many are specified will automatically be evenly distributed across the
 +                            entire speed range.</td>
 + </tr>
 + <tr>
 + <td>Engine Shutdown</td>
 + <td>enstop.wav</td>
 + <td></td>
 + </tr>
 + </table>
 +</html>
  
 ==== Sound Effects ==== ==== Sound Effects ====
Line 130: Line 184:
  <td></td>  <td></td>
                         <td>Sound Bank B is a collection of up to 20 sounds; rather than controlling each one individually as in the case of user sounds, they can be controlled in the same way as a playlist on an MP3 player - play next, play previous, play random, etc...</td>                         <td>Sound Bank B is a collection of up to 20 sounds; rather than controlling each one individually as in the case of user sounds, they can be controlled in the same way as a playlist on an MP3 player - play next, play previous, play random, etc...</td>
- </tr> 
- </table> 
- 
- 
-Engine sound file names are as follows: 
- 
- <table width="700px"> 
- <tr> 
- <td colspan="3" align="left" class="tabletitle"><br/>Engine Sounds</td> 
- </tr> 
- <tr> 
- <th width="20%">Effect</th> 
- <th width="20%">File Name</th> 
- <th width="60%">Notes</th> 
- </tr> 
- <tr> 
- <td>Engine Start</td> 
- <td>enstart1.wav</td> 
- <td>Default/Cold start</td> 
- </tr> 
- <tr> 
- <td>Engine Hot Start</td> 
- <td>enstart2.wav</td> 
- <td>Optional, if present will use on second and subsequent starts</td> 
- </tr> 
- <tr> 
- <td>Engine Idle</td> 
- <td>enidle1.wav<br/>enidle2.wav<br/>enidle3.wav<br/>enidle4.wav<br/>enidle5.wav</td> 
- <td>If multiple idle sounds specified, a different one will be played each time vehicle returns to idle.</td> 
- </tr> 
- <tr> 
- <td>Engine Accelerate</td> 
- <td>enaccl1.wav<br/>enaccl2.wav<br/>enaccl3.wav<br/>enaccl4.wav<br/>enaccl5.wav</td> 
- <td>The acceleration sound is played as a transition from idle to moving. 
-                            If multiple sounds specified, a different one will be played each time vehicle begins moving.</td> 
- </tr> 
- <tr> 
- <td>Engine Decelerate</td> 
- <td>endecl1.wav<br/>endecl2.wav<br/>endecl3.wav<br/>endecl4.wav<br/>endecl5.wav</td> 
- <td>The deceleration sound is played as a transition from moving 
-                            to stopped (idle). If multiple sounds specified, a different one will be 
-                            played each time vehicle stops moving.</td> 
- </tr> 
- <tr> 
- <td>Engine Running</td> 
- <td>enrun1.wav<br/>enrun2.wav<br/>enrun3.wav<br/>enrun4.wav<br/>enrun5.wav<br/> 
-                            enrun6.wav<br/>enrun7.wav<br/>enrun8.wav<br/>enrun9.wav<br/>enrun10.wav</td> 
- <td>Successive engine sounds beyond idle, with enrun1.wav being the slowest speed 
-                            and higher numbers being faster speed. Not all sounds are required, as 
-                            many are specified will automatically be evenly distributed across the 
-                            entire speed range.</td> 
- </tr> 
- <tr> 
- <td>Engine Shutdown</td> 
- <td>enstop.wav</td> 
- <td></td> 
  </tr>  </tr>
  </table>  </table>
wiki/sound/start.txt ยท Last modified: 2019/04/30 20:21 by opadmin