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wiki:sound:start [2018/09/13 20:27] opadmin [Sound Files] |
wiki:sound:start [2018/09/13 20:31] opadmin [Sound Effects] |
Sound files must be saved as **16 bit 44,100 Hz WAV files**. It doesn't matter if the files are in mono or stereo format, but since the card can only drive a single speaker any stereo files will be output as mono. | Sound files must be saved as **16 bit 44,100 Hz WAV files**. It doesn't matter if the files are in mono or stereo format, but since the card can only drive a single speaker any stereo files will be output as mono. |
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| |
| ==== Engine Sounds ==== |
<html> | <html> |
<table width="700px"> | <table width="700px"> |
<tr> | <tr> |
<td colspan="4" align="left" class="tabletitle"><br/>Sound Effects</td> | <th width="20%">Effect</th> |
| <th width="20%">File Name</th> |
| <th width="60%">Notes</th> |
</tr> | </tr> |
| <tr> |
| <td>Engine Start</td> |
| <td>enstart1.wav</td> |
| <td>Default/Cold start</td> |
| </tr> |
| <tr> |
| <td>Engine Hot Start</td> |
| <td>enstart2.wav</td> |
| <td>Optional, if present will use on second and subsequent starts</td> |
| </tr> |
| <tr> |
| <td>Engine Idle</td> |
| <td>enidle1.wav<br/>enidle2.wav<br/>enidle3.wav<br/>enidle4.wav<br/>enidle5.wav</td> |
| <td>If multiple idle sounds specified, a different one will be played each time vehicle returns to idle.</td> |
| </tr> |
| <tr> |
| <td>Engine Accelerate</td> |
| <td>enaccl1.wav<br/>enaccl2.wav<br/>enaccl3.wav<br/>enaccl4.wav<br/>enaccl5.wav</td> |
| <td>The acceleration sound is played as a transition from idle to moving. |
| If multiple sounds specified, a different one will be played each time vehicle begins moving.</td> |
| </tr> |
| <tr> |
| <td>Engine Decelerate</td> |
| <td>endecl1.wav<br/>endecl2.wav<br/>endecl3.wav<br/>endecl4.wav<br/>endecl5.wav</td> |
| <td>The deceleration sound is played as a transition from moving |
| to stopped (idle). If multiple sounds specified, a different one will be |
| played each time vehicle stops moving.</td> |
| </tr> |
| <tr> |
| <td>Engine Running</td> |
| <td>enrun1.wav<br/>enrun2.wav<br/>enrun3.wav<br/>enrun4.wav<br/>enrun5.wav<br/> |
| enrun6.wav<br/>enrun7.wav<br/>enrun8.wav<br/>enrun9.wav<br/>enrun10.wav</td> |
| <td>Successive engine sounds beyond idle, with enrun1.wav being the slowest speed |
| and higher numbers being faster speed. Not all sounds are required, as |
| many are specified will automatically be evenly distributed across the |
| entire speed range.</td> |
| </tr> |
| <tr> |
| <td>Engine Shutdown</td> |
| <td>enstop.wav</td> |
| <td></td> |
| </tr> |
| </table> |
| </html> |
| |
| ==== Sound Effects ==== |
| <html> |
| <table width="700px"> |
<tr> | <tr> |
<th width="20%">Effect</th> | <th width="20%">Effect</th> |
<td>user1.wav<br/>user2.wav<br/>user3.wav<br/>. . .<br/>user18.wav<br/>user19.wav<br/>user20.wav</td> | <td>user1.wav<br/>user2.wav<br/>user3.wav<br/>. . .<br/>user18.wav<br/>user19.wav<br/>user20.wav</td> |
<td></td> | <td></td> |
<td>You can play, repeat or stop any of up to 20 user sounds.</td> | <td>There are 20 general purpose user sounds available, which can be played, repeated or stopped with the User Sound functions.</td> |
</tr> | </tr> |
<tr> | <tr> |
<td>a_bank1.wav<br/>a_bank2.wav<br/>a_bank3.wav<br/>. . .<br/>a_bank18.wav<br/>a_bank19.wav<br/>a_bank20.wav</td> | <td>a_bank1.wav<br/>a_bank2.wav<br/>a_bank3.wav<br/>. . .<br/>a_bank18.wav<br/>a_bank19.wav<br/>a_bank20.wav</td> |
<td></td> | <td></td> |
<td>Sound Bank A is a collection of up to 20 sounds, rather than controlling each one individually as in the case of user sounds, they can be controlled in the same way as a playlist on an MP3 player - play next, play previous, play random, etc...</td> | <td>Sound Bank A is a collection of up to 20 sounds; rather than controlling each one individually as in the case of user sounds, they can be controlled in the same way as a playlist on an MP3 player - play next, play previous, play random, etc...</td> |
</tr> | </tr> |
<tr> | <tr> |
<td>b_bank1.wav<br/>b_bank2.wav<br/>b_bank3.wav<br/>. . .<br/>b_bank18.wav<br/>b_bank19.wav<br/>b_bank20.wav</td> | <td>b_bank1.wav<br/>b_bank2.wav<br/>b_bank3.wav<br/>. . .<br/>b_bank18.wav<br/>b_bank19.wav<br/>b_bank20.wav</td> |
<td></td> | <td></td> |
<td>Sound Bank B is a collection of up to 20 sounds, rather than controlling each one individually as in the case of user sounds, they can be controlled in the same way as a playlist on an MP3 player - play next, play previous, play random, etc...</td> | <td>Sound Bank B is a collection of up to 20 sounds; rather than controlling each one individually as in the case of user sounds, they can be controlled in the same way as a playlist on an MP3 player - play next, play previous, play random, etc...</td> |
</tr> | |
</table> | |
| |
| |
Engine sound file names are as follows: | |
| |
<table width="700px"> | |
<tr> | |
<td colspan="3" align="left" class="tabletitle"><br/>Engine Sounds</td> | |
</tr> | |
<tr> | |
<th width="20%">Effect</th> | |
<th width="20%">File Name</th> | |
<th width="60%">Notes</th> | |
</tr> | |
<tr> | |
<td>Engine Start</td> | |
<td>enstart1.wav</td> | |
<td>Default/Cold start</td> | |
</tr> | |
<tr> | |
<td>Engine Hot Start</td> | |
<td>enstart2.wav</td> | |
<td>Optional, if present will use on second and subsequent starts</td> | |
</tr> | |
<tr> | |
<td>Engine Idle</td> | |
<td>enidle1.wav<br/>enidle2.wav<br/>enidle3.wav<br/>enidle4.wav<br/>enidle5.wav</td> | |
<td>If multiple idle sounds specified, a different one will be played each time vehicle returns to idle.</td> | |
</tr> | |
<tr> | |
<td>Engine Accelerate</td> | |
<td>enaccl1.wav<br/>enaccl2.wav<br/>enaccl3.wav<br/>enaccl4.wav<br/>enaccl5.wav</td> | |
<td>The acceleration sound is played as a transition from idle to moving. | |
If multiple sounds specified, a different one will be played each time vehicle begins moving.</td> | |
</tr> | |
<tr> | |
<td>Engine Decelerate</td> | |
<td>endecl1.wav<br/>endecl2.wav<br/>endecl3.wav<br/>endecl4.wav<br/>endecl5.wav</td> | |
<td>The deceleration sound is played as a transition from moving | |
to stopped (idle). If multiple sounds specified, a different one will be | |
played each time vehicle stops moving.</td> | |
</tr> | |
<tr> | |
<td>Engine Running</td> | |
<td>enrun1.wav<br/>enrun2.wav<br/>enrun3.wav<br/>enrun4.wav<br/>enrun5.wav<br/> | |
enrun6.wav<br/>enrun7.wav<br/>enrun8.wav<br/>enrun9.wav<br/>enrun10.wav</td> | |
<td>Successive engine sounds beyond idle, with enrun1.wav being the slowest speed | |
and higher numbers being faster speed. Not all sounds are required, as | |
many are specified will automatically be evenly distributed across the | |
entire speed range.</td> | |
</tr> | |
<tr> | |
<td>Engine Shutdown</td> | |
<td>enstop.wav</td> | |
<td></td> | |
</tr> | </tr> |
</table> | </table> |