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wiki:opconfig:tabs:lightsio [2017/07/24 22:35] opadmin [Lights and General Input/Output] |
wiki:opconfig:tabs:lightsio [2023/06/04 16:36] opadmin [Aux Output] |
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Check this box to blink every light (L1, L2, BRK, MG, APPLE hit LEDs, and the onboard red and green LEDs) when the TCB detects a loss of radio signal. If you uncheck this option, the onboard red and green LEDs will still blink on loss of radio signal, but the others will not. | Check this box to blink every light (L1, L2, BRK, MG, APPLE hit LEDs, and the onboard red and green LEDs) when the TCB detects a loss of radio signal. If you uncheck this option, the onboard red and green LEDs will still blink on loss of radio signal, but the others will not. | ||
- | **Note:** the TCB may not be able to detect a loss of signal in all cases. If your receiver is set to continue transmitting data even when the signal is lost (" | + | **Note:** the TCB may not be able to detect a loss of signal in all cases. If your receiver is set to continue transmitting data even when the signal is lost (" |
+ | == Blink Apple when Cannon Reloaded == | ||
+ | If checked the LEDs in the IR Appple will blink briefly after the cannon reload time has expired, this can be useful in IR battle to let you know the instant when you are able to fire once more. The cannon reload time is dependent on your selected weight class, discussed on the [[wiki: | ||
===== High Intensity Flash Unit ===== | ===== High Intensity Flash Unit ===== | ||
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If checked, the High-Intensity Flash output (FLASH on the TCB) will automatically be triggered when the **Cannon Fire** function is called. If unchecked, you can still trigger the flash unit by itself by using the **High Intensity Flash** function. | If checked, the High-Intensity Flash output (FLASH on the TCB) will automatically be triggered when the **Cannon Fire** function is called. If unchecked, you can still trigger the flash unit by itself by using the **High Intensity Flash** function. | ||
+ | |||
+ | ===== Light Effects ===== | ||
+ | |||
+ | == Flicker Headlights during Engine Start == | ||
+ | {{ wiki: | ||
+ | This option attempts to create the illusion of intermittent/ | ||
+ | |||
+ | Here is how to use this effect: | ||
+ | * Check the option to " | ||
+ | * Specify a " | ||
+ | * Of course, the lights will only flicker if they were turned on before the engine start began. For the Aux output that means you have turned it on using a Function Trigger. For the brake or running lights, that means you have checked either the "Brake Lights On when Stopped" | ||
+ | * When the " | ||
+ | |||
+ | More things to note: the Aux Output can be used for many different purposes, not all of which are compatible with this effect. If you set the Smoker Type to " | ||
===== Aux Output ===== | ===== Aux Output ===== | ||
{{ wiki: | {{ wiki: | ||
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== Auto Flash with Cannon == | == Auto Flash with Cannon == | ||
- | If this box is checked, the Aux Output will automatically be flashed (output brought high) whenever the cannon is fired, no function trigger needs to be created. If your muzzle flash is a simple LED, connect it to the Aux Output and check this option. But if you are using a Taigen High Intensity Flash unit, connect it to the [[wiki: | + | If this box is checked, the Aux Output will automatically be flashed (output brought high) whenever the cannon is fired, no function trigger needs to be created. If your muzzle flash is a simple LED, connect it to the Aux Output and check this option. But if you are using a Taigen High Intensity Flash unit, connect it to the [[wiki: |
== Blink - On and Off Time == | == Blink - On and Off Time == | ||
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===== General Purpose Input/ | ===== General Purpose Input/ | ||
- | {{ wiki: | + | {{ wiki: |
The A & B ports are general purpose, logic-level ports that can set to input or output depending on your needs. | The A & B ports are general purpose, logic-level ports that can set to input or output depending on your needs. | ||
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- External Output A/B - Turn Off\\ | - External Output A/B - Turn Off\\ | ||
- External Output A/B - Pulse\\ | - External Output A/B - Pulse\\ | ||
+ | - External Output A/B - Blink\\ | ||
+ | |||
+ | You can then assign a trigger to these functions and in so doing control the output of these ports. The first three functions are self-explanatory, | ||
- | You can then assign a trigger to these functions and in so doing control the output of these ports. | + | The fifth function will cause the output to blink and blinking will continue until you call the "Turn On" or "Turn Off" function. The blink rate can be set by using the "Blink - On Time" and "Off Time" values |
- | What you do with these outputs is up to you, but remember these are logic-level outputs! | + | What you do with these outputs is up to you, but remember these are logic-level outputs! |
- | If you want to use these outputs to turn on a lamp, or a relay, or some other object that draws current, you will need to use a driver circuit. You can find a schematic for a MOSFET driver adapter on the [[wiki: | + | If you want to use these outputs to turn on a lamp, or a relay, or some other object that draws more than 40mA of current, you will need to use a driver circuit. You can find a schematic for a MOSFET driver adapter on the [[wiki: |