Recent Posts

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41
Open Panzer Help / Re: Sound Set Pershing
« Last post by Tom on May 31, 2026, 08:34:35 PM »
Let me look for Pershing..if not I can put one together and email to you shortly.
42
Open Panzer Help / Re: Sound Set Pershing
« Last post by Tom on May 31, 2026, 05:42:04 PM »
Yes email me at thomas@osikasculptor.com and I'll send!
43
Open Panzer Help / Re: Sound Set Pershing
« Last post by IIHadesII on May 31, 2026, 10:41:53 AM »
Oh that's great, I would like to get them if you dont mind sharingthem  :),I tried allready to convert the elmod sounds but they have some kind of an frequenz in there that breaks the sound.
44
Open Panzer Help / Re: Sound Set Pershing
« Last post by Tom on May 30, 2026, 01:38:38 PM »
I have a Sherman sound set if u want.
45
Open Panzer Help / Re: Sound Set Pershing
« Last post by LukeZ on May 29, 2026, 02:26:41 PM »
I personally don't have a Pershing sound set. You might have more luck asking in one of the more active tank forums if anyone has Pershing sounds, and not necessarily for the OP Sound card, because I doubt that exists, but in any format (.wav, .mp3, etc) that could be converted for your use.
46
Open Panzer Help / Sound Set Pershing
« Last post by IIHadesII on May 29, 2026, 01:13:17 PM »
Hello, is there any chance somebody has a ready sound set for the Pershing tank that can be used by the Open Panzer Sound Card ?
47
Open Panzer Help / Re: Squeek and track loop sound
« Last post by LukeZ on May 29, 2026, 09:59:15 AM »
Only one sound can play at a time from the 1st Coder column in TBS Flash. You can set a user sound to be triggered by vehicle speed, but since both the user sound and the squeak sounds are in the 1st Coder list, only one of them can play at a time. We can't predict in advance which one it will be, since the squeaks are random and the vehicle speed is constantly changing. It appears that most frequently in your case the squeak sounds predominate.
48
Open Panzer Help / Squeek and track loop sound
« Last post by Tom on May 28, 2026, 04:59:44 PM »
Hi Luke,

I am trying an overlay track sounds when vehicle speed increases/decreases. I also have random squeeks set but seems both won't play at the same time?
If I remove the track sound trigger, the squeeks work. Just curious if not possible to have both sounds running at once?
49
TCB Dev / Re: Potential OpenPanzer-DA
« Last post by LukeZ on May 24, 2026, 08:19:02 AM »
Hi Foxhood, I can see you've done a lot of work, but also still have a lot of work left. ;) However once you have some hardware available to start experimenting with, I find that progress is much faster (or anyway, it feels like it moves faster).

All the TCB boards up to now have always been labelled as "Mk 1 (rev xx)." The current board sold by Torro is revision 24, but nevertheless the silkscreen still says "Mk 1." You mentioned calling your project a V2; I agree it's different enough to merit such a distinction, and I'd suggest you could label it "Mk 2." And that would probably mean more to the general public than the "AD" name.

Many of your changes won't really be noticeable to the end user, but the addition of sound on the same board will be a massive upgrade that I know many people will be overjoyed about. So your detour and testing on the OPSC Lite seems to have had a very positive result.

As always I'm impressed with your work as well as your perseverance. Bon courage and keep going, the outcome will be very impressive!
50
TCB Dev / Re: Potential OpenPanzer-DA
« Last post by Foxhood on May 21, 2026, 12:49:06 PM »
While most work is going into the OPSC. The TCB hasn’t sit idle that much either. Been slowly chipping away at it and ready to show some early info and images.

Board Changes:
    • Switch to 4-Layer setup (Improved EMI)
        ◦ 4-layer has proven economic at pretty much every fabricator. Only exception being OSH
    • Modified Layout for better EMI and Routing.
    • Embraced smaller Packages such as QFN
    • Switched primary Controller (AVR128DA64)
    • Switched USB Serial Bridge (CH340X)
        ◦ Switched USB Connector (USB-C)
        ◦ Added switch that reconfigures USB Bridge into SerialUPDI device for programming its controllers without external hardware (in case of bootloader absence/failure)
    • Added Sound Co-Processor (AVR64DD28 + MAX9768)
    • Switched motor Driver (DRV8434E)
    • Simplified Polarity inversion for S.BUS through Open-Collector Inverter IC
    • Rerouted unused UART-TX (serial3) to Receiver pad for ELRS (CRSF protocol) connection.
    • Additional High-Power Driver (For Smoke units with seperate pumps/fans)
    • Overhauled Power supply (PFET Polarity Protection + SMPS 5V Supply + Low ESR Cap)
        ◦ Added Power Supply EN connector for external shutoff
        ◦ Improved Battery Monitoring input protection.
    • Replaced individual NFET drivers with Arrays (ULN2003V12).
        ◦ Need to verify if IR-Output is not distorted by the filters within the arrays.
    • Improved Airsoft/recoil Input protection
    • Current limiting resistor networks on Servo/RC Outputs.
    • Replaced I2C connector by JST-SH connector (Stemma-QT compliant).
    • Added “Smoke+” Connector for connecting to external driver.

The board has been changed up significantly. To the point i’m tempted to just call it a V2. Most of the changes are kind of trades. Where as one part simplifies (e.g. Led output control and the AVR not requiring a external oscillator anymore) another gets slightly more complex (e.g. Power supply). Biggest change being the integration of the OPSC-Lite so that at the very least: Sound no longer requires a seperate board.
Images are very much WIP as stuff like the OPSC are not fully set up (need to modify stuff such as the switches to enable switching of UPDI target), some components lack values, may see substitution and I try to optimize layout based on routing attempts. Also realize i forgot to give some custom parts basics like their bloody name...

Just finished a Dev-board for the AVR128DA64 and a prototype of the OPSC-Lite. So work is now going into finishing the latter and getting the TCB V1 code to compile on the former before moving to add new features. Also gotta build a TankIR to help test IR and something of a CRSF dummy as it is rather hard to convince my wallet to open for a Radio+Receiver before the project is as good as guaranteed to succeed. <_<;
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