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« Last post by LukeZ on May 04, 2026, 07:30:44 AM »
There are several reasons why you might not always hear the squeaks. First of all, in your OPZ file, the minimum speed before squeaks start is 50%, so if you are driving at less than half speed they will stop, and it will take several seconds before they resume when your speed once again exceeds that level.
Additionally, the Benedini can only play one sound at a time from the "1st Coder" bank. If the turret is being moved, or the machine gun being fired, etc..., then those will prevent the squeaks from occuring.
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« Last post by Tom on May 03, 2026, 06:42:56 AM »
Though I do notice that often the effect stops after 30 seconds or so then when the tank stops and movement starts , the sounds activates again
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« Last post by Tom on May 02, 2026, 10:48:13 AM »
Didn't seem to be any difference in anything that would affect that but it was "something" so glad they both activate the squeeks now
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« Last post by LukeZ on May 02, 2026, 10:23:32 AM »
Well you could try comparing the two TCB settings in OP Config to see if there is anything different between them...
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« Last post by Tom on May 01, 2026, 05:59:33 PM »
Working. I had another board that had been working with squeak sounds and downloaded that setting that onto this TCB and it works but I still don't see why the other setting..the one I sent.. wasn't triggering in those sounds:) The TBS mini is the same and squeak settings set to on. Odd to me, but at least it works:)
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« Last post by Tom on May 01, 2026, 10:43:29 AM »
Hi Luke,
I have used squeek settings and were working before. For some reason they are not triggering now. I have the sounds in 12 13 14 slots on the TBS. And checked squeek enabled.
Not sure why?
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« Last post by LukeZ on April 28, 2026, 07:09:35 AM »
Ok, you're right, the switch appears to be working correctly. Let me know what result you get when you have set up the features again.
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« Last post by LukeZ on April 27, 2026, 01:46:35 PM »
Hi runner, all the firmware and software associated with this project is publicly available on GitHub. Links for every project, including the sound card, can be found on the Downloads page.
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« Last post by 11cbrunner on April 27, 2026, 12:07:57 PM »
Hi LukeZ
I'm looking also for a good alternative of the open sound card, because teensy 3.2 is hard to get and my new model (Swiss Tank 68/88 1:10) should not start with a hard available sound card. I like your design. And it is to the bare minimum. Will you share also the software that you wrote? Would be very nice, before I try to port to Teensy 4.0 with all the level shifter and the DAC problem.
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« Last post by mboesemani on April 27, 2026, 08:03:34 AM »
Ich weiß, was du meinst. Ich habe den Schalter also ausgebaut und manuell betätigt. Ergebnis: Der Taster macht, was er soll. Der Motor wird unterbrochen, aber der Sound wird nicht ausgelöst. Wird der Taster im ausgebauten Zustand nicht getätigt, läuft die Schussfunktion dauerhaft. Am Taster liegt es also nicht. Ich habe jetzt angefangen, den Openpanzer komplett neu einzurichten. Noch funktioniert die Schussfunktion. Mal sehen, wie das Aussieht, wenn ich alle Features wieder eingerichtet habe. ----------- I know what you mean. So I removed the switch and operated it manually. The result: The button works as it should. The motor stops, but the sound isn't triggered. If the button isn't pressed while it's removed, the firing function runs continuously. So it's not the button's fault. I've just started completely reworking the Openpanzer. The firing function still works. Let's see how it looks once I've set up all the features again.
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