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31
Open Panzer Help / Re: Sound 2
« Last post by Tom on May 07, 2026, 10:00:27 AM »
Yes prior I did set momentum to high and brake sound would occur.

Now no brake sound and the odd thing is I have brake sound as 2nd user sound after transmission sound and before a track sound and then 3 squeaks and all those sounds trigger. But when as a test I tried to set sound 2 to trigger in place of another sound that triggers, sound 2 isn't played? It is loaded properly with the right settings into the TBS but sound 2 doesn't seem to trigger? Can't figure it out. For instance, tried to replace the transmission sound with sound 2 on the same switch but nothing?
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Open Panzer Help / Re: Sound 2
« Last post by LukeZ on May 07, 2026, 08:34:48 AM »
The "Brakes Applied" trigger really only works if you are operating with a very high level of deceleration (momentum). I see you have Deceleration Level assigned to a variable channel, which is fine, but you need to turn that knob up until your tank coasts for a good length of time. "Braking" occurs when, while coasting, you move the throttle stick in reverse, but not so much as to stop the tank completely, rather only enough to increase the rate of deceleration (ie, cause it to slow down faster than it would if lelft to coast). 

Since our models don't actually coast unless we artificially create this effect, and even then it doesn't last long, the fake braking effect, which is trying to undo our already fake coasting effect, is of even a shorter duration, and it can be tricky to get it to occur. The best chance is to set momentum to the max level, and then get your tank going as fast as possible, before trying to brake gently.
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Open Panzer Help / Re: Sound 2
« Last post by Tom on May 06, 2026, 06:39:40 PM »
TCB Settings
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Open Panzer Help / Sound 2
« Last post by Tom on May 06, 2026, 06:38:53 PM »
Sound 2 not triggering. Not super important as just using it for braking effect but tried it on brake and assigned to a switch that is currently triggering sound 3 fine.
Not sure what if anything I am missing here? Loaded as Brake sound file 10 after Transmission sound 1 which works fine. Rest of user sounds also trigger fine.
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Open Panzer Help / Re: Track Squeek
« Last post by LukeZ on May 06, 2026, 08:34:05 AM »
Sounds like you found the issue!
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Open Panzer Help / Re: Track Squeek
« Last post by Tom on May 06, 2026, 05:00:03 AM »
It was no seeing the% sign and thinking it was ml seconds lol. So 90% was guaranteed not to trigger squeaks.
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Open Panzer Help / Re: Track Squeek
« Last post by Tom on May 04, 2026, 07:43:56 AM »
Thanks Luke,

Let me play around with it more. I used to have it at 10 but when looking at it recently the % sign is hardly visible, so I was thinking MS instead.
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Open Panzer Help / Re: Track Squeek
« Last post by LukeZ on May 04, 2026, 07:30:44 AM »
There are several reasons why you might not always hear the squeaks. First of all, in your OPZ file, the minimum speed before squeaks start is 50%, so if you are driving at less than half speed they will stop, and it will take several seconds before they resume when your speed once again exceeds that level.

Additionally, the Benedini can only play one sound at a time from the "1st Coder" bank. If the turret is being moved, or the machine gun being fired, etc..., then those will prevent the squeaks from occuring.
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Open Panzer Help / Re: Track Squeek
« Last post by Tom on May 03, 2026, 06:42:56 AM »
Though I do notice that often the effect stops after 30 seconds or so then when the  tank stops and movement starts , the sounds activates again
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Open Panzer Help / Re: Track Squeek
« Last post by Tom on May 02, 2026, 10:48:13 AM »
Didn't seem to be any difference in anything that would affect that but it was "something" so glad they both activate the squeeks now
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