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Offline Tom

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Re: Sound 2
« Reply #135 on: May 08, 2026, 07:09:50 AM »
Thanks Luke,

Yes more process of elimination lol.
I think it may be something in parameter settings.

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Offline Tom

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Re: Sound 2
« Reply #136 on: May 08, 2026, 11:51:18 AM »
Solved:) It was one wrong number on prop setting on the TBS. 153 should have been 157!

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Offline LukeZ

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Re: Sound 2
« Reply #137 on: May 08, 2026, 01:20:55 PM »
Thanks for reporting the resolution.
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Offline Tom

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Re: dasmikro mini connection problems
« Reply #138 on: May 16, 2026, 08:56:24 AM »

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Offline Tom

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Squeek and track loop sound
« Reply #139 on: May 28, 2026, 04:59:44 PM »
Hi Luke,

I am trying an overlay track sounds when vehicle speed increases/decreases. I also have random squeeks set but seems both won't play at the same time?
If I remove the track sound trigger, the squeeks work. Just curious if not possible to have both sounds running at once?

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Offline LukeZ

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Re: Squeek and track loop sound
« Reply #140 on: May 29, 2026, 09:59:15 AM »
Only one sound can play at a time from the 1st Coder column in TBS Flash. You can set a user sound to be triggered by vehicle speed, but since both the user sound and the squeak sounds are in the 1st Coder list, only one of them can play at a time. We can't predict in advance which one it will be, since the squeaks are random and the vehicle speed is constantly changing. It appears that most frequently in your case the squeak sounds predominate.
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Offline Tom

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Odd sound triggering
« Reply #141 on: June 03, 2026, 08:34:08 AM »
I have all my sounds and settings to my liking. For fun I added a small music section added to a trigger that pluses the barrel smoke on the lower position not being used for that. I also tried in on another switch. What is happening is that after the sound is played and stops. If I fire the cannon, the machine gun then goes off and the sound track is played again? They are not tied into each other as far as I can tell? I attached the OPZ. Sound 2 is the one I am referring to.
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TEST 13.opz
(23.9 kB ~ Downloads: 16)

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Offline Tom

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Re: Odd sound triggering
« Reply #142 on: June 03, 2026, 10:57:17 AM »
Tried on yet another switch/trigger and after sound track stops and cannon fires, machine gun sound then sound track plays again? Thanks for any ideas

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Offline Tom

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Re: Odd sound triggering
« Reply #143 on: June 03, 2026, 11:07:06 AM »
Also any other sound trigger will stop the music track and nothing else happens. Tranmission sound, machine gun etc. Only cannon fire after its done playing, triggers machine gun then sound track? :)

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Offline Tom

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Re: Odd sound triggering
« Reply #144 on: June 03, 2026, 01:21:45 PM »
Maybe prop setting?

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Offline Tom

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Re: Odd sound triggering
« Reply #145 on: June 03, 2026, 05:32:47 PM »
Oh even if I remove the trigger for user sound 2 when the cannon fires it triggers machine gun then user sound 2 (sound 10)
Thinking it may be prop settings? Tried all the sounds on a TBS mini (Not version 2 and same issue)

These are prop settings numbers for both. Though maybe something is off but I can't tell.
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Offline Tom

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Re: Odd sound triggering
« Reply #146 on: June 03, 2026, 05:34:42 PM »
These are parameters. Sorry for all the posts. Just trying to figure it out and a bit stumped:)
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Offline Tom

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Re: Odd sound triggering
« Reply #147 on: June 03, 2026, 06:24:30 PM »
Okay loaded another Panther sound set and all works fine except this file has no sounds in 1 or 2 where the turret and barrel sounds were on the other. So it seems somehow that is doing something to trigger the machine gun and other sounds after cannon fire. Very confusing and sorry for all the posts. Just trying to narrow it down.

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Offline Tom

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Re: Odd sound triggering
« Reply #148 on: June 03, 2026, 07:13:03 PM »
Okay not that I get it lol but narrowed it down to..if I erase sound 2 turret slot sound then all works fine? Music triggers on user sound 2 and cannon fires normally.

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Offline Tom

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Re: Odd sound triggering
« Reply #149 on: June 04, 2026, 05:20:56 AM »
I'll keep trying to sort it out and let you know the final outcome:)