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Offline Tom

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Re: Amplifier
« Reply #120 on: April 20, 2026, 10:13:41 AM »
Haven't received this particular unit yet but a similar mono output 5w amp. I found the single top lead from the TBS works when that alone goes into the negative audio input pin.

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Offline Tom

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Track Squeek
« Reply #121 on: May 01, 2026, 10:43:29 AM »
Hi Luke,

I have used squeek settings and were working before. For some reason they are not triggering now.
I have the sounds in 12 13 14 slots on the TBS. And checked squeek enabled.

Not sure why?

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TEST.opz
(23.9 kB ~ Downloads: 106)

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Offline Tom

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Re: Track Squeek
« Reply #122 on: May 01, 2026, 05:59:33 PM »
Working. I had another board that had been working with squeak sounds and downloaded that setting that onto this TCB and it works but I still don't see why the other setting..the one I sent.. wasn't triggering in those sounds:) The TBS mini is the same and squeak settings set to on. Odd to me, but at least it works:)

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Offline LukeZ

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Re: Track Squeek
« Reply #123 on: May 02, 2026, 10:23:32 AM »
Well you could try comparing the two TCB settings in OP Config to see if there is anything different between them...
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Offline Tom

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Re: Track Squeek
« Reply #124 on: May 02, 2026, 10:48:13 AM »
Didn't seem to be any difference in anything that would affect that but it was "something" so glad they both activate the squeeks now

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Offline Tom

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Re: Track Squeek
« Reply #125 on: May 03, 2026, 06:42:56 AM »
Though I do notice that often the effect stops after 30 seconds or so then when the  tank stops and movement starts , the sounds activates again

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Offline LukeZ

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Re: Track Squeek
« Reply #126 on: May 04, 2026, 07:30:44 AM »
There are several reasons why you might not always hear the squeaks. First of all, in your OPZ file, the minimum speed before squeaks start is 50%, so if you are driving at less than half speed they will stop, and it will take several seconds before they resume when your speed once again exceeds that level.

Additionally, the Benedini can only play one sound at a time from the "1st Coder" bank. If the turret is being moved, or the machine gun being fired, etc..., then those will prevent the squeaks from occuring.
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Offline Tom

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Re: Track Squeek
« Reply #127 on: May 04, 2026, 07:43:56 AM »
Thanks Luke,

Let me play around with it more. I used to have it at 10 but when looking at it recently the % sign is hardly visible, so I was thinking MS instead.

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Offline Tom

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Re: Track Squeek
« Reply #128 on: May 06, 2026, 05:00:03 AM »
It was no seeing the% sign and thinking it was ml seconds lol. So 90% was guaranteed not to trigger squeaks.

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Offline LukeZ

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Re: Track Squeek
« Reply #129 on: May 06, 2026, 08:34:05 AM »
Sounds like you found the issue!
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Offline Tom

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Sound 2
« Reply #130 on: May 06, 2026, 06:38:53 PM »
Sound 2 not triggering. Not super important as just using it for braking effect but tried it on brake and assigned to a switch that is currently triggering sound 3 fine.
Not sure what if anything I am missing here? Loaded as Brake sound file 10 after Transmission sound 1 which works fine. Rest of user sounds also trigger fine.
TBS MINI.png
Tom's Questions TBS MINI.png
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Offline Tom

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Re: Sound 2
« Reply #131 on: May 06, 2026, 06:39:40 PM »
TCB Settings
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TEST 10.opz
(23.91 kB ~ Downloads: 75)

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Offline LukeZ

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Re: Sound 2
« Reply #132 on: May 07, 2026, 08:34:48 AM »
The "Brakes Applied" trigger really only works if you are operating with a very high level of deceleration (momentum). I see you have Deceleration Level assigned to a variable channel, which is fine, but you need to turn that knob up until your tank coasts for a good length of time. "Braking" occurs when, while coasting, you move the throttle stick in reverse, but not so much as to stop the tank completely, rather only enough to increase the rate of deceleration (ie, cause it to slow down faster than it would if lelft to coast). 

Since our models don't actually coast unless we artificially create this effect, and even then it doesn't last long, the fake braking effect, which is trying to undo our already fake coasting effect, is of even a shorter duration, and it can be tricky to get it to occur. The best chance is to set momentum to the max level, and then get your tank going as fast as possible, before trying to brake gently.
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Offline Tom

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Re: Sound 2
« Reply #133 on: May 07, 2026, 10:00:27 AM »
Yes prior I did set momentum to high and brake sound would occur.

Now no brake sound and the odd thing is I have brake sound as 2nd user sound after transmission sound and before a track sound and then 3 squeaks and all those sounds trigger. But when as a test I tried to set sound 2 to trigger in place of another sound that triggers, sound 2 isn't played? It is loaded properly with the right settings into the TBS but sound 2 doesn't seem to trigger? Can't figure it out. For instance, tried to replace the transmission sound with sound 2 on the same switch but nothing?

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Offline LukeZ

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Re: Sound 2
« Reply #134 on: May 07, 2026, 02:24:21 PM »
To solve these kinds of problems you will have to do some troubleshooting, which requires experimentation with a view to narrowing down the possibilities - an experiment can prove that one part of the chain of events does work, which you can then cross off the list of potential issues; or the experiment can be designed to prove that one piece does not work, and then you know where to focus.

You know your other sounds work when triggered by something other than braking, but that doesn't tell you whether A) Sound 2 actually works, or B) whether braking actually works as a trigger. These are the two things you need to experiment with.

You tried to trigger Sound 2 with the Transmission switch, because you know the Transmission switch works. Sound 2 still didn't play. That would imply to me that the problem is with Sound 2.

What if you tried to trigger your Transmission sound with the braking trigger instead of the switch? We know the Transmission sound works, so in this test you are focused on whether the brake trigger works. Or you could set up a light to come on with the brake trigger, and if that works, then it would be further evidence pointing to a problem with Sound 2. There are lots of things you can try, but only you can try them.
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