Table of Contents

Battle

Battle tab of OP Config With the addition of an IR transmitter and a compatible IR receiver (often called an “apple”), the TCB can engage in IR battle with other tanks.

For details on the hardware requirements see the Infra-Red page.

Custom Weight Class

IR battle was originally popularized by Tamiya and their concept of weight classes has become a standard in the industry. Tamiya defines three tank weight classes: Light, Medium and Heavy. Each class specifies the amount of time it takes for the tank to reload (firing rate), the number of hits a tank can receive before being destroyed, and how long of an invulnerability time the tank is given after being destroyed. The TCB implements these three weight classes precisely as defined by Tamiya, but also allows the user to specify a Custom weight class with their own settings.

Dipswitch settings for weight class The vehicle's weight class is selected by Dipswitches 1 & 2 on the TCB board. This allows you to easily change the weight class in the field without needing a computer or any other equipment. Note that if you change the weight class, you must reboot the TCB for the change to take effect (to reboot, press the RESET button on the TCB).

For reference, the Tamiya weight class settings are listed here:

Tamiya Weight Classes
Class Reload Time Max Hits Invulnerability Time
Light 3 sec. 3 15 sec.
Medium 5 sec. 6 12 sec.
Heavy 9 sec. 9 10 sec.

Custom Weight Class Settings

Max Hits - Cannon

Custom Weight Class This setting defines how many cannon hits the vehicle can take before being destroyed. This is the primary setting that determines how “light” or “heavy” a vehicle is.

Cannon Reload Time

How much time must expire after firing the cannon before the cannon can be fired again. As a rule, lighter vehicles can reload faster than heavier ones.

Invulnerability Time

As per the Tamiya spec, a destroyed vehicle is rendered inoperative for 15 seconds. After that the vehicle automatically comes back to life, or “re-spawns” to use a computer gaming term. Tamiya calls this “recovery mode.” During recovery mode the tank is invulnerable to enemy fire, but is allowed to fire its own cannon. Invulnerability time is intended to give the newly recovered vehicle an opportunity to move to a defensive position. Light vehicles typically have longer invulnerability times, and heavy vehicles shorter times.

Cannon IR

Cannon IR Protocol

Cannon IR Protocol Select the IR protocol your tank will transmit when the cannon is fired. Of course your tank will will also accept hits from this protocol.

Note: If you select the Tamiya protocol, your tank will also automatically accept hits from the Tamiya 2-Shot Kill protocol. If you select the Tamiya 2-Shot Kill protocol, your tank will also automatically accept hits from the regular Tamiya protocol. But although the TCB will accept hits from both, it can only fire one protocol. In other words your TCB will operate the same way a Tamiya MFU would.

List of Supported Cannon Protocols:

Team

Some protocols implement a team setting that can be used to ignore hits from other members of the same team.

Also Accept Hits From

If desired, you can choose an optional second protocol to accept hits from in addition to the primary protocol. Your tank will not not fire this secondary protocol - it will only accept hits from it.

Machine Gun IR

Machine Gun IR Protocol

Machine Gun IR If desired, select a machine gun IR protocol you would like to transmit or take damage from.

List of Supported Machine Gun Protocols:

Send IR with Machine Gun Fire

Check this option to enable transmission of the selected IR protocol whenever the machine gun is fired. Unlike the cannon IR protocol, the machine gun IR signal is repeated over and over for as long as the machine gun is active.

Take Damage from MG Hits

Check this option to enable vehicle damage from incoming machine gun hits.

Max Hits - Machine Gun

If you have enabled the option to Take Damage from MG Hits, set how many hits it will take to destroy your vehicle. Unlike the number of cannon hits this setting does not vary by weight class - if enabled, it applies to all weight classes the same (including the Custom weight class).

Repair IR

Assuming your vehicle has already taken some damage, if it is then “hit” with a repair IR code it will be repaired by the amount of one cannon hit (or the equivalent number of machine gun hits). This feature is always active, all you need to do is select which repair protocol you want to accept hits from. A repair operation takes 15 seconds and during that time your vehicle's transmission will be disengaged and your cannon disabled. In other words, your vehicle is especially vulnerable to enemy fire while being repaired.

You can choose whether to fire the Cannon IR code or the Repair IR code depending on the position of the fight/repair switch on the TCB:

List of Supported Repair Protocols:

Repair IR Protocol

Repair Protocol

Select the repair protocol you want to use - both in being repaired, and to repair others if your tank is set to Repair mode.

Damage Settings

Damage Settings

Damage Definition

A Damage Definition is a collection of rules that describe what happens to a vehicle as it receives hits from IR-enabled enemies. The Tamiya specification is the most well known. The TCB has capabilities that would make more creative and interesting Damage Definitions possible, but they are still under development.