Pages: 1 [2] 3 4 5 ... 10
11
« Last post by Tom on June 03, 2026, 10:57:17 AM »
Tried on yet another switch/trigger and after sound track stops and cannon fires, machine gun sound then sound track plays again? Thanks for any ideas
12
« Last post by Tom on June 03, 2026, 08:34:08 AM »
I have all my sounds and settings to my liking. For fun I added a small music section added to a trigger that pluses the barrel smoke on the lower position not being used for that. I also tried in on another switch. What is happening is that after the sound is played and stops. If I fire the cannon, the machine gun then goes off and the sound track is played again? They are not tied into each other as far as I can tell? I attached the OPZ. Sound 2 is the one I am referring to.
13
« Last post by Tom on May 31, 2026, 08:34:35 PM »
Let me look for Pershing..if not I can put one together and email to you shortly.
14
« Last post by Tom on May 31, 2026, 05:42:04 PM »
Yes email me at thomas@osikasculptor.com and I'll send!
15
« Last post by IIHadesII on May 31, 2026, 10:41:53 AM »
Oh that's great, I would like to get them if you dont mind sharingthem  ,I tried allready to convert the elmod sounds but they have some kind of an frequenz in there that breaks the sound.
16
« Last post by Tom on May 30, 2026, 01:38:38 PM »
I have a Sherman sound set if u want.
17
« Last post by LukeZ on May 29, 2026, 02:26:41 PM »
I personally don't have a Pershing sound set. You might have more luck asking in one of the more active tank forums if anyone has Pershing sounds, and not necessarily for the OP Sound card, because I doubt that exists, but in any format (.wav, .mp3, etc) that could be converted for your use.
18
« Last post by IIHadesII on May 29, 2026, 01:13:17 PM »
Hello, is there any chance somebody has a ready sound set for the Pershing tank that can be used by the Open Panzer Sound Card ?
19
« Last post by LukeZ on May 29, 2026, 09:59:15 AM »
Only one sound can play at a time from the 1st Coder column in TBS Flash. You can set a user sound to be triggered by vehicle speed, but since both the user sound and the squeak sounds are in the 1st Coder list, only one of them can play at a time. We can't predict in advance which one it will be, since the squeaks are random and the vehicle speed is constantly changing. It appears that most frequently in your case the squeak sounds predominate.
20
« Last post by Tom on May 28, 2026, 04:59:44 PM »
Hi Luke,
I am trying an overlay track sounds when vehicle speed increases/decreases. I also have random squeeks set but seems both won't play at the same time? If I remove the track sound trigger, the squeeks work. Just curious if not possible to have both sounds running at once?
Pages: 1 [2] 3 4 5 ... 10
|