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Messages - Rad_Schuhart

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61
Open Source Sound Dev / Re: Open Source Sound Files
« on: May 17, 2019, 02:51:23 PM »
Hi Luke, I am feeling stupid. I dont know how that github works, so I dont know how to upload files there. I tried to understand it several times, but I guess I need another wiki just for that, lol.

Anyway I just uploaded a small file with no less than 255 german voices. This voicepack is not my fauvorite, but I had to start somewhere, and somebody might find it usefull. Honestly I dont know the source of the three voice packs uploaded... I got them years ago. If you want to upload them to github just tell me, so once uploaded I can delete them from my google drive account.

https://1drv.ms/u/s!Ag10Kxs8SgAKlVWoXKRr87RG4atj

I have TONS of different sounds. How big is the biggest file we can upload there? Do we have any space limit?


62
Open Source Sound Dev / Re: Sherman R975 Sounds
« on: May 15, 2019, 02:21:31 AM »
Hi Luke, thanks for your kind works, I am glad you liked the sound set.

I am no sound engineer and my experience using Audacity is very limited, but I think the sounds I did are OK and will make most people happy.

I do believe my sounds are way better than Tamiya sounds. Sorry if I offend somebody but I always found Tamiya sounds very synthetic... Limited, artificial and boring, with lack of personality.

I agree with you that is better to use longer clips than short sounds looping. Throttle responsiveness is worse, but sounds more realistic but it is also harder to do, lol. Anyway if I redid the sounds like this is because I followed your feedback, so thanks!

I am also "surprised" that you (and a lot of people more) dont use sounds! For me is like eating with no salt, they are a must! But hey, to each his own.

So I hope to have ready and """finished""" the sounds for the end of the month, so you can upload them to github or wherever you want.

I will upload this complete soundpack with my open config and so on, and if somebody wants it, I can upload those million of sounds that I have somewhere, for free download. (Warning! I did not create those voices, I extracted them from games, movies and so on. Not sure if there is any copyright problem, but I guess is Ok, because we are not selling them...)

And I also think I can have the King Tiger sounds ready in a month after finishing the Sherman sounds or so.



63
Open Source Sound Dev / Re: Sherman R975 Sounds
« on: May 13, 2019, 01:49:37 PM »
Ok, this is what happens for not testing until the last of the things... I added a nice machine gun start sound, but it is not compatible with how the board works. I mean, that sound is for mounting the machine gun, but the light is already flashing. I had the led blown so I could not test it until now... I will remove those mounting sounds for the next beta version. I like them, but it just does not work as expected.

Also, talking about machine guns, I forgot to say, the 1st machine gun is the 1919 cal .30, and the second is the .50. THe cal .50 was always in the roof of the cuppola. So you decide which one you want to play.

64
Open Panzer Help / Re: Problem with transmission engage/disengage.
« on: May 13, 2019, 01:45:16 PM »
I will inspect the throttle/transmission problem tonight. I thing it might be related with the ESCs activation too. Once powered On they need to be full trottle back and forth, and then work normally.
Using ESCs that require that sort of arming routine is definitely not ideal, and I don't think I have ever encountered any like that designed for surface vehicles, only quads and occasionally some airplanes. Are those the Banggood ESCs? If so I will want to put a note about it in the Wiki, or remove them from the recommendation list altogether.

I just triple checked everything. Nope, there is no need to arm the ESCs. Everything seems to be OK now.
I think the other day when I had the problem, I just was a bit saturated of switching the tank off, unpluging the SD card, modifiying the sounds, plugging it again, reseting the tank, flick one million of switches back and forth... So yep, everything seems ok. I tested just a little bit the small aliexpress ESCs, I used to use the tamiya DMD, but I sold it. It had no sense to keep it.

So yeah, It seems I only needed to sleep a bit.

65
Open Panzer Help / Re: Problem with transmission engage/disengage.
« on: May 13, 2019, 07:50:27 AM »
Great, we solved another bug :)

I will inspect the throttle/transmission problem tonight. I thing it might be related with the ESCs activation too. Once powered On they need to be full trottle back and forth, and then work normally. I will try several things, study it more in dept and then I will update the thread.

But if this is Ok, then I think the rest of the things in the board work fine.  :)

66
Open Source Sound Dev / Re: Open Source Sound Files
« on: May 13, 2019, 02:39:49 AM »
In this particular case (smoke), I think having a sound is indeed very usefull, because it tells us that the smoke machine has been toggled on. I am using custom smoke machines that are very silent and not always work, lol, so sometimes it is handy for me to actually heard something from the tank.
Can you not simply assign a User Sound to the same trigger source you use to toggle your smoker? This is why we have 12 user sounds! You can even have a different sound for on or off.

Yep I considered that option... And even to make the transmiter play a sound too. Dont worry too much, it was just an idea.


Hi Forum, I am sounds addicted and I need an Intervention.

67
Open Source Sound Dev / Re: Sherman R975 Sounds
« on: May 12, 2019, 03:59:42 PM »
Nevermind! I updated my version of 7Zip and now I can extract it.

COOL! I am going to bed now, in this side of the world is quite late right now, but I will read you tomorrow. Hope you enjoy the sounds, I am putting effort and love on them.
Again, I still have to fix that idling sound, but I think the rest so far is Ok. Please give me sincere feedback and more ideas!

68
Open Panzer Help / Re: Problem with transmission engage/disengage.
« on: May 12, 2019, 03:50:58 PM »
Hi Luke, yes I have assigned a switch for toggling the transmision on and off. Please take a look at my video again, in the second 30 I disengage the transmision.

Then I start accelerating, and in the second 38, the transmision engages itself, automatically (you can heard the sound of it) and the tank flyes away. At second 42 I disengage the transmision again and works normally.

I really believe I am having a glitch or something. It might be my radio though, after so many mods maybe there is something loose, I dont know.

And regarding the rear light, well, I dont know what a Snoop is, but what I can tell you is it happens always. My Op config file is attached in the sound pack if it helps.

69
Open Source Sound Dev / Re: Open Source Sound Files
« on: May 12, 2019, 03:44:08 PM »
Actually I think your engine sounds are sounding very good now. It is hard to tell exactly how they are responding to commands but the sounds themselves are sounding very realistic and if a moving model were generating those sounds I would be impressed.

When you collate your sounds for a specific model you could probably leave out all the music and spoken commands and basically anything that would fall under a "User Sound." Those are applicable across multiple models and are optional depending on the user's preferences. 

However you have a nice collection of those types of sounds and we can still include them for download. Maybe you can put together a bundle of "German user sounds" (German commands, German music), and a bundle of "American user sounds", etc... That will keep the file size for the model-specific sounds smaller and we don't have to repeat these optional sounds for each model, people can download the extra sounds once and apply them as they desire.

For the model-set I think we just want whatever is specific to that model - engine, turret, MG, cannon and whatever specifically applies to that vehicle. Of course including alternative sounds as well as the original MP3s and such are fine and would be valuable to those wishing to modify or create their own versions.

Luke: Can you add a sound for when toggling the smoke machine on and off?
It's possible and I will ponder whether it is worth it, but I might file it away for now. From long experience I have learned that adding extra features is not necessarily an intrinsic improvement as each small thing contributes extra clutter and complexity. Any individual addition is probably not so bad by itself but when multiplied by many dozens of such changes we can actually end up with a worse experience. Therefore I try to weigh each addition by how useful it will be to a large number of people. But sometimes I am not sure if there is anyone on earth who will use as many sounds as yourself!

LOL, yes, I am a sound sick guy. I love sounds... And lights!.
In this particular case (smoke), I think having a sound is indeed very usefull, because it tells us that the smoke machine has been toggled on. I am using custom smoke machines that are very silent and not always work, lol, so sometimes it is handy for me to actually heard something from the tank.

Regarding user sounds, yeah I have a couple of gigabytes of them, and in english, german, russian and japanesse... I will happily upload them somewhere so everybody can download and use them on their will. But I think including some of them to the sound packs brings life to the model. Makes it more enjoyable and shines a bit more. My experience also says most users wont even bother to install their own user sounds..

And a Sherman driving around is cool... But when playing Dixie is ten times cooler. Lol.

70
Open Source Sound Dev / Re: Sherman R975 Sounds
« on: May 12, 2019, 03:38:36 PM »
I can see the file on your OneDrive and it lets me download it even, but I am unable to open the archive (I am using 7Zip). Maybe the file got corrupted, or maybe 7Zip can't read it...

Also I know things can always be improved into eternity, but it's a hassle to update the GitHub many times for a single file, unless you want to do it yourself on your end with a Git client. There is an old saying about "finished, not perfect." You don't have to make it perfect but I won't post it to the repository until you say it is "good enough." If there are already changes you know you intend to make then I will hold off.

It is a .Rar file. Could it that be the problem?
Give me a bit more time to polish the sonds a bit more. As I said, I dont stop adding things!

71
Open Source Sound Dev / Sherman R975 Sounds
« on: May 12, 2019, 08:19:33 AM »
This is the tank that is running the TCB.





In order to not to derrail the other thread with the Tiger sounds, I decided to create my own thread, to upload my beta sounds, and to update/improve/modify them after reading your feedback. I will update the thread with my eepesky file, but my radio is so modded that I highly doubt somebody will use it...

First link with the new sounds, legacy sounds and OP config file: Warning, steering reversed in the config file.
https://github.com/OpenPanzerProject/Sound-Files/blob/master/SoundSets/OpenPanzerSoundCard/Sherman_R975.zip


Second link with user sounds bank.
https://1drv.ms/f/s!Ag10Kxs8SgAKlVkHLxWJU2_NETRo

Hope you enjoy them.  :)


72
Open Source Sound Dev / Re: Open Source Sound Files
« on: May 12, 2019, 03:10:55 AM »
Well, I just uploaded some videos of the beta 2.0 sounds. I think they are way better than the ones I sent you back in the day, Luke. I am not looping 2 seconds sounds anymore. The end result is better, but as you mention, there is a strange feeling of less responsible throttle... Anyway I think it is worth it and the overall sound is more natural.

I might do a step by step acceleration too (in fact I am including a legacy folder with the old sounds too), but I might change the way I and most of people do it.
Most of us, mere mortals use a low loop deep sound at the beginning (low speed) and fast sound when full speed... But such a sound would be like this in the case the tank has only one gear.

Ill try to explain this with a small graphic, we all used to do the sounds like this:

_______--------¨¨¨¨¨¨¨
And it might be better something like this:

__---¨¨__---¨¨__---¨¨

So it feels like you are changing the gears. If you sinchronize that with my way of changing gears, the result would be very good too. I also found the equilibrium in having 3 gears, no less, no more.

But enough words and more sounds!

First user sounds and sound banks. Using a rotary for the user sounds, and push buttons for the sound banks.
In the sound bank I have as you can see, buttons for next track, previous track, and play/stop current track.
The other button is for the sound bank B, (not used in the video) with ambient sounds like artillery strikes, stukas diving and so on.


In the second video motor sounds (I want to redo the idle sound) machine guns (Now clips of 20 seconds instead a 2 second sound looping) turret rotation sound hand cranked and motor powered, main cannon with several reload sounds and more. I think I have a bug or so with the transmision engage. I will open a new thread today.

Beware! The video does not make any justice to the actual sounds. Crappy phone....


In the soundpack I am going to upload I will include everything and more. Some alternative sounds too. The King Tiger sounds I am making will have a very similar setup, but german voices and more drama music like Wagner and Mozart. I am really sorry for time it took me, but I am really decided to make some sound sets. I owe you that.
If after the king tiger sounds I keep some sanityin my brain, I will try to do Panzer IV sounds too.


Luke: Can you add a sound for when toggling the smoke machine on and off?


73
Open Panzer Help / Problem with transmission engage/disengage.
« on: May 12, 2019, 03:07:20 AM »
Hi, I think I have a glitch, or something wrong configured either in the TCB, radio or so... But the thing is, sometimes the engage/disengage transmission seems to automatically engage. It happened to me many times, and in the video I did for testing the sounds can be seen too.

Second 38. As you can heard, even the engage transmission sound is automatically played, and the tank flies away for my horror.  I broke the rear mudguards of my king tiger many times just because of that  :'( :'( :'( :'( :'( :'(


Am I doing something wrong or do I have some kind of glitch?




EDIT: Another thing I just noticed. Then idling, transmision disengaged and shotting the cannon, the rear light shuts of for a fraction of second. Not sure if it is normal.

74
Open Source Sound Dev / Re: Open Source Sound Files
« on: May 12, 2019, 01:35:02 AM »
Sorry to down you, but it will never, ever, be complete. There is always something to add, something to change, something to tweak, something to improve... Lol.

I will try to understand how that github works, and I will keep updating the files there. I will wait a bit more until I am more happy with the results, but as I said, there is always something else to fix!

75
Open Panzer Help / Re: Banggood dual channel motor controllers.
« on: May 12, 2019, 01:32:41 AM »
Great to know, thanks for reporting back! I updated the Wiki.

There are now really a large number of viable and especially inexpensive motor control options, even without the Scout.

There are indeed quite a lot of options there. I really paid like 3 euros for each ESC, so for 6 euros you can have the tank running. It is a nice deal even for extreme cheapskates like me, lol. Also another good thing of those mini ESCs, is the neat and compact package you can make.

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