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Messages - Rad_Schuhart

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106
TCB Dev / Ideas for the OP Config
« on: February 17, 2018, 03:49:53 AM »
Hi Luke, in the OP Config, I think it would be great if we had the posibility of editing the functions and triggers.

I mean, for example, imagine I programed everything from channel 1 to 16, and then suddenly I notice I did a mistake in lets say channel 7. So far the only way is to remove it and introduce it again, but then this number 7 will be at the end of all what I have done. When programming a lot sounds and functions its easier for me to be able to have them in order. (For exampple makes sense to have all the weapons sound together, the custom sounds in other group and so on) Also when experimenting, saves a lot of time just to be able to edit the function itself. So, I dont know, IMHO the way to go would be to select the programmed function, and then to click in a "Edit function" button or something like that.

Also Id apreciate a lot if you add a pop up confirmation window for uploading and downloading the config to the board. I screwed it several times when pressing the wrong button.



EDIT: Also it wont be a bad idea to be able to move the functions with a mouse!
For example, again, I programmed everything for the 16 channels, and the channel 7 is the one that plays a long custom sound. Then I notice I forgot to add the stop sound option! So after adding it to the list, it would be great if I could drag between aux 7 and 8 instead of being next to the 16th.


I guess I am, very organized, sorry. Say thanks to my mom and her slippers, lol.

107
Open Source Sound Dev / Sound ideas
« on: February 16, 2018, 03:18:55 PM »
Hi Luke, I am finishing some radial engine Sherman sounds. I hope to have them ready in a week or so ;D The amount of sounds the board is programed to play is adequate, but I would add the following:

1 - When the engine off, it would be cool to have a sound of manual hand cranking turret.
2 - A third machine gun sound? My Sherman has 4 machine guns! I know that is not normal, but I know some people with 3... The hull one, the turret one and the tank commander one.
3 - Auxiliar light sounds. At least another two. One could be a searchlight, and another for convoy lights, maybe even blinkers...
4 - User sounds: I love the custom user sounds more than anything else. If possible I would like to have another 6... But the more, the better!
I know for triggering those extra sounds we could be running out of channels... But there is where we could start doing mixes with the radio...


Due to I have my entire armored division in diverse states of repairs, I cant test the IR combat, but is there any "damaged" sound? Damaged idler or something like that? If not, I think it would be a good idea to include at least a "damaged idler" sound.

And I think thats all... For now, lol.

108
Open Panzer Help / Re: Battery wiring.
« on: February 08, 2018, 09:39:56 AM »
Hi Luke. I am using 5.200 mah 2s lipos with XT 60 connectors.

What I need to know is how to wire it. I mean, the diagram. Hope you can see my poorly made at work drawing lol.

Is it correct? Do I have to add or remove something else?


109
Open Panzer Help / Battery wiring.
« on: February 07, 2018, 09:42:14 AM »
I am making all the wires for fitting the TCB in a Tamiya King tiger. So far the only two left are the recoil and the battery. Well, IMHO the King Tiger is very fragile and I consider him some kind of half shelf queen, so I want to do something that nobody should do: I want to be able to charge the batteries inside the tank, just to open a hatch in the tank and connect the battery charger to a plug, and the balancer to the battery balancer. Im using a 2cell lipo on it, and I am not sure about how should I wire it without risk of shorting something opr setting the entire tank on flames.

Also If you could tell me which size of wire to use (in AWG) would be great!

At the other hand, I have seen that the battery plug in the TCB is different from the photos in the web... When I received the board I was a bit surprised about the small motor connectors (the ones with the bolts) but after using them I must confess that I really like them way more than the JST connectors. Also, for some reason it seems I keep breaking the wires in the battery plug, mostly because I open my tanks and move my boards many times, and a couple of times I think I broke it due to I used very powerfull motors and the JST connector just could not handle it. Could it be possible?

Thanks!

110
Open Panzer Help / Re: How to use all switches & pots on Turnigy 9x radio
« on: February 07, 2018, 07:00:31 AM »
Quick update here. I received the XSR receiver today, https://hobbyking.com/en_us/frsky-xsr-2-4-ghz-accst-receiver.html?___store=en_us and I bound it with the multiprotocol module. Just some important things to keep in mind:
First, it comes with no connector, so you have to provide one. I salvaged a futaba like connector from a dead servo.

Then you have to solder the wires. Black to black (GND), red to red (+), the yellow is for telemetry, so I did not touch it (yet, lol), the green is for CPPM, which I left untouched too, and the white is the SBUS one, and you have to connect it too.)

Then for binding the module, is important to choose the Protocol, which is FrskyX, the type (that means, the firmware the receiver has, EU16ch (Europe) or CH16 (China) it was china in my case. You can change the software in the receiver, but why to bother if you can select the one you have with the radio? :)

After some unsuccesfull tries binding, I found in a forum that I had to change the module frecuency. The stock frecuency is set to 0 and the tutorial said to first try with +40 or -40. If it does not work, to keep increasing the numbers until it works. In my case it worked with +40.

Then I connected the Open Panzer board to the computer, and in the "Op config" program I clicked on "read radio" and then I  was able to check that my receiver was receiving all my signals. :)

I am very happy now and this is only the beginning!


EDIT: This is my first receiver with telemetry. Do you have any idea of what do I need or what do I have to do to see the battery voltage in my radio?

111
Open Panzer Help / Re: "Manual" transmission possibilty
« on: February 02, 2018, 03:39:16 AM »
Thanks your your kind words, Luke. :)


112
Open Panzer Help / Re: "Manual" transmission possibilty
« on: January 25, 2018, 01:27:58 AM »
Hi Luke, my idea is quite complicated to explain in English because it is not my native languaje, but I will try.

My idea is to have the most realistic control possible, something like the PC flight simulators. Having to press a bunch of triggers and switches that simulate diferent things in the tank control. I think it will be fun for the hardcore tanking experience chasers, but completelly unneficient in RC combat... Well, not unneficient, if everybody drives that way, the IR battles would be way more realistic. (not jackrabbiting back and forwards all the time, and not driving from 0 to max speed in half a second...).

Also I am not asking you to add it to the openpanzer because I am sure most of the people wont use it and indeed it might be complicated for the vast majority of users, and also I think most of the features can be achieved with some radio wizzard-programming. In fact I think everything will work except the sounds. I will experiment with it and I will ask our colleagues at openrcforums.

What I am planning to do, is (in my case) using a very modded 9x. I am going to add 4 push momentary switches at the back of the radio as soon as I receive them from china, but it could be done with the switches too.

Basically is what you described. Lets use the big stock 3 pos switch (The name I think is ID, but dont know what does it mean, lol) as a gear changer (for backwards (down) neutral (neutral) and forward (up)

If you have that switch in UP for going forward, I think it would be a good idea to be able to drive forwards to, lets say, a 25%. Then pressing (in my case) one of the push buttons at the back of the radio, to be able to change to one gear up, and to drive from 25% to 75%, and a last third speed from 75% to 100% of course the ammount of gears and porcentages might vary, this is just a very raw idea. Also when from second to upper gears, when having trottle in 0 it could switch off the engine...

Also, complicating the things a bit more, my idea is to have a clutch that can be used for stopping whenever you want, and for being able to change the gear. Also another switch with emergency brake if needed?

Yeah, I know it sounds complicated... But in my opinion it is cooler than using just the stick for doing everything... At least over the paper looks like a cool idea, but maybe after some minutes turns to annoying and boring. I guess I wont know until I try.


I think the only difference between just programming the radio for doing it, and letting the openpanzer board do it, would be the engine sound. With just radio programming at the top rpm of the first gear the motor will sound like it is almost idling when it should sound like top speed.


113
Open Panzer Help / Re: "Manual" transmission possibilty
« on: January 23, 2018, 07:34:21 AM »
I have been thinking about this feature, which definitelly sounds amazing. I am still waiting for my SBUS receiver to be able to start messing with the open panzer board... Damn post service! I already ordered other receiver, hope it arrives soon.


But I have been thinking about this feature, and even expanding it. I think it might be a good idea  to be able to change gears too. Not only forwards, backwards and neutral, but to have some gears forward and a couple backwards, triggering them with a switch. (I am going to add some push buttons at the back of my radio for doing it) I think with some mixes in the radio it could be done too, but it is always easier if the board does itself.

Of course it wont be very practical for IR battlers who like jackrabit their king tiger front and backwards when batling, but for those looking for a realistic drive sounds great, doesnt it?

114
Open Panzer Help / Re: How to use all switches & pots on Turnigy 9x radio
« on: December 21, 2017, 04:35:02 AM »
Hi Rad,
you need Firmware V1.1.6
My Module is V1.1.5 and could not bind with X8R!
Try all things what possible -different Firmware with and without LBT - no chance.
Have actual no time for modify the Module with soldering in pins for Firmwareupgrade.... 8)


Hi Jhamm, here are the promised video tutorials, courtesy of Mr Joao.



And this is the thread with tons of info:
https://www.rcgroups.com/forums/showthread.php?2165676-DIY-Multiprotocol-TX-Module
I think it would be a good idea to skip the first 700 pages, due to they are probarbly more than obsolete.

I already asked there if it is possible to use that receiver with this module, because this is the one I am planning to use with the Open Panzer board.

115
Open Panzer Help / Re: How to use all switches & pots on Turnigy 9x radio
« on: December 20, 2017, 12:50:24 AM »
Hi, yep, this keeps updating and evolving so fast, that is very hard to not to loose yourself between hundreds of posts and forums everywhere.

For updating the firmware I did not have to solderanything to the module. I just followed some video tutorials from Joao at rc universe. I had to flash a lot of things to it, but definitelly there was no need to solder anything. And now I can update the module from the radio itself.

Today I am travelling to Spain, and I will put the tutorial link here when I grab a computer. You might find it useful.


116
Open Panzer Help / Re: How to use all switches & pots on Turnigy 9x radio
« on: December 19, 2017, 01:17:54 PM »
Rad, that's an FrSky X-series receiver and to my knowledge the Multiprotocol module is only compatible with FrSky D-series. I could be wrong but that's my understanding and that's what Multiprotocol documentation shows.

Your 9Xtreme board can certainly handle 16 channels, but the limitation in your system is your Multiprotocol module, which was designed primarily to control cheap toy-grade quads that don't use many channels. FrSky D-Series is capped at 8 channels, you would need to upgrade to an XJT module in order to use X-Series receivers and thus all 16 channels.

Uh, oh... I hope you are wrong, because if not, I bought the module for nothing...

The module for cheap toys is this one:
https://www.banggood.com/Multiprotocol-TX-Module-For-Frsky-X9D-X9D-Plus-X12S-Flysky-TH9X-Transmitter-p-1097688.html

And according to the link you provided....


FRSKYV = FrSky 1 way - 25
Models: FrSky receivers V8R4, V8R7 and V8FR.

FRSKYD - 3
Models: FrSky receivers D4R and D8R. DIY RX-F801 and RX-F802 receivers. Also known as D8.




FRSKYX - 15
Models: FrSky receivers X4R, X6R and X8R. Also known as D16.

Extended limits and failsafe supported

Telemetry enabled for A1 (RxBatt), A2, RSSI, TSSI and Hub

Option for this protocol is fine frequency tuning. This value is different for each Module. To determine this value:

find a value where the RX accepts to bind. A good start is to use one of these values -40, 0 and 40.
find the values min/max where the RX loses connection. In serial mode you can change the value and see the effect live.
set the value to half way between min and max.
video showing the process
Sub_protocol CH_16 - 0
FCC protocol 16 channels @18ms



So I think it should work. Doesn't it?

117
Open Panzer Help / Re: How to use all switches & pots on Turnigy 9x radio
« on: December 19, 2017, 12:02:26 PM »
Hi Rad,
the second link is the same as the first =>Multiprotocol-Module

Oh my bad. That's what happens when you write while working, lol.

This is the link I wanted to post:

https://www.banggood.com/FrSky-XSR-2_4GHz-16CH-ACCST-Receiver-S-Bus-CPPM-Output-Support-X9D-X9E-X9DP-X12S-X-Series-p-1031481.html?cur_warehouse=CN

118
Open Panzer Help / Re: How to use all switches & pots on Turnigy 9x radio
« on: December 19, 2017, 07:32:41 AM »
That Joao thread has been a lot of inspiration for a lot of people, including mself, lol. He also helped me a lot when I had problems.

I installed a 9xtreme (Hope it is produced again, but it looks like it is sadly gone forever...)
I did the reverse polarity battery mod,
The PPM protection mod.
Replaced all the 2 pos switches with 3 pos ones.
Replaced a pot with a 6 pos switch (One of the best mods ever!)
Installed a multiprotocol module inside, and I can update it with the 9xtreme.
https://www.banggood.com/de/2_4G-CC2500-NRF24L01-A7105-CTRF6936-4-IN-1-Multi-protocol-STM32-TX-Module-With-Antenna-p-1153902.html?rmmds=search&cur_warehouse=CN

And as far as I know, yes, it works with 16 ch receivers, and also the telemetry wires are connected to the 9xtreme, so it should work. The only thing I have to buy is the receiver, and Ill probarbly buy the one you told me... But I have also seen this one, which is cheaper and smaller:

EDIT: Link fixed
https://www.banggood.com/FrSky-XSR-2_4GHz-16CH-ACCST-Receiver-S-Bus-CPPM-Output-Support-X9D-X9E-X9DP-X12S-X-Series-p-1031481.html?cur_warehouse=CN

I think it might be a good receiver too...

About adding more channels with a 9x... Well, I have seen some threads of people that added another extra 8 channels installing another stock module inside... But flashing er9x is mandatory.

119
Open Panzer Help / Re: How to use all switches & pots on Turnigy 9x radio
« on: December 12, 2017, 08:23:29 AM »
The Turnigy 9x can be used out of the box with the TCB, ELMOD, Clark and all other availaible control boards.
Actually until last month this was only true of the Clark, Elmod and others, but not the TCB. The problem was that there was no PPM receiver available for the stock module that comes with the 9X, and the TCB requires at least PPM. But just last month they released the new AFHDS 2A version that comes with a PPM receiver, so now it can be used out of the box.

Of course you could always change the module and use an aftermarket receiver with the TCB, but that is not quite "out of the box"...

Anyway, this is just splitting hairs. :) I love the 9X and have several of them, including a 9Xtreme version I have modified to have 20 physical controls. I prefer it even to my Taranis which cost a lot more but gathers dust!

Small offtopic here: I am another proud user of a heavily modified 9x with 9xtreme among a bunch of other mods, and sometimes I wonder if it would not have been better to just buy a Taranis and saving so much headache and pain modifying the radio... But then sometimes I read comments like yours and I am happy to take the mod way. Or at least I say that to me, lol.

I think I have seen your radio in a video, and it had taranis gimbals and sliders and some more mods. Maybe you can open a thread showing what you did... And I might copy something if there is still room and options in my radio.

Also I installed a multiprotocol module but I have not tested it yet. What receiver would you recommend me for the open panzer board, as cheap as possible but with battery telemetry? (yep, I have read the modules wiki, but considering I have the multiprotocol module you might have a something in mind)

Price for the module is important, I still have to save some funds for buying an open panzer board for myself...

120
Open Panzer Help / Re: "Manual" transmission possibilty
« on: December 12, 2017, 08:11:59 AM »
This is a very very nice feature! Great idea!

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