Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - LukeZ

Pages: 1 ... 47 48 49 [50] 51 52 53 ... 78
736
Show and Tell / Re: Shorty's E8
« on: April 10, 2018, 07:14:31 PM »
I discovered a bug that prevented these from playing, I've posted a firmware update that should fix it. Give it a try and let me know. (This update does not erase your settings so you can just flash your TCB directly).

737
Open Panzer Help / Re: Benedini Mini and volume control with 9x pot?
« on: April 10, 2018, 02:19:37 AM »
Yes of course, you can use a "pot" channel as a "switch" channel and the functionality will be the same. When you move the pot all the way to one extreme it will be as if you had put the switch to one position, and at the other extreme the other position. You will not be able to adjust the volume exactly according to the position of the "pot" as you had in mind originally, but if the only physical control you have left is a pot then you can assign it to these functions and it actuate it as if it were a switch.

738
Open Panzer Help / Re: Benedini Mini and volume control with 9x pot?
« on: April 10, 2018, 12:10:48 AM »
Sadly that is not an option with Benedini's products. I asked him to consider it once but I think it would have come at the expense of other functions more important. In any event, the present system using a switch is the only way to achieve volume control, this is true regardless of whether you use the Mini with the TCB or on its own.

739
Show and Tell / Re: Asiatam FAMO SdKfz. 9
« on: April 09, 2018, 09:06:03 PM »
It's nice to see some build photos of this unique model, which are not very common. Your friend is very lucky for you to be doing all this work for him!

740
Open Source Sound Dev / Re: Sound ideas
« on: April 08, 2018, 10:14:28 PM »
Just an update for those reading this thread, the soundcard firmware released today addresses many of these requests:

  • The manual turret rotation sounds have been added, that will play when the engine is off. They are turret_m.wav (the repeating sound) and you can optionally specify a sound to play once at the start of the loop (tr_strtm.wav) and once at the end of the loop (tr_stopm.wav). If you don't need manual turret sounds, just ignore these files and the regular turret sounds will play at all times whether the engine is running or not.
  • I did not add a 3rd machine gun sound but I did increase the number of user sounds from 6 to 12.
  • I've added a second light sound that can be set to play automatically whenever the Light 2 (L2 output on TCB) is turned on or off (the setting is on the Sounds tab of OP Config). For more such sounds you can use the user sounds.
  • An alternate "damaged" idle sound has been added, enidle_d.wav. It works the same way as Tamiya, after you receive your first IR hit this alternate idle sound will be played whenever the vehicle is not moving.
A related request was to support 6-position switches for those who have modified their transmitters, these could be used to play 6 user sounds from a single control. That option was added, you will need to update both OP Config and TCB firmware, see this post for a description.

I know there will always be a desire for more and more sound options. Hopefully these additions will help a little bit, even if they don't satisfy all desires.

Another user on RCU mentioned to me having the option of a "sound bank" that could hold multiple sound files and then a function available to play one of them randomly, this might be good for musical numbers and such. I thought it was a good idea and plan to implement something along those lines in an upcoming firmware update. I am still working out the details of it, but this will be in addition to the 12 user sounds already implemented.

741
Show and Tell / Re: Asiatam FAMO SdKfz. 9
« on: April 08, 2018, 02:06:06 PM »
Johnny, just FYI in the latest firmware release posted yesterday I've included new "digital" functions for turning on/off the Motor A or B outputs. If these outputs are not being used for the turret control, you could use these new functions to create in essence high current digital switches (up to 2 amps per output), voltage equal to battery voltage. If your heating element for example drew less than 2 amps you could use one of these outputs and save yourself the extra wiring of a relay.

I know that doesn't solve your latest issue but thought I'd mention it as an alternative for anyone considering a relay for their project.

742
Show and Tell / Re: Shorty's E8
« on: April 08, 2018, 01:57:54 PM »
Hi Shad, I've posted firmware updates for both OP Config and the TCB. These updates include the slight delay which in my testing seems to resolve the issue of the Bendini not playing the engine destroyed sound on the last hit. However the updates include a bunch of other stuff as well and this is one of those updates which will erase all your saved settings, I try to do these as infrequently as possible but occasionally it is unavoidable. Therefore it is recommended you save an OPZ file of your settings before updating, otherwise you will have to go through radio setup all over again as well as re-create all your function triggers.

To backup your settings:
  • Open your existing version of OP Config and connect to your TCB
  • Read all the settings from your TCB (green arrow) then save an OPZ file to your computer (File -> Save Settings to File)
  • Now check for OP Config updates and install the new release (Help -> Check for Updates)
  • After the new version of OP Config is installed, go to the Firmware tab, click Get Latest Release for the TCB, then Flash the new firmware. Your TCB is now updated but all its old settings have been erased.
  • Open the OPZ file you saved earlier (OP Config -> File -> Import Settings). You will see a message that not all settings were imported, this is fine, it just means that new settings have been created since your last save. Any new settings will automatically be initialized to some default value.
  • Now write the imported settings back to your TCB (blue arrow). And for good measure, save a new OPZ file that will now contain all the new settings as well.

Earlier you had requested the option to turn off the cannon-reload blink effect, this option is now available on the Lights & IO tab under the "Indicator Lights" heading.

Please test this version with your Benedini Mini and let me know what you find. I was never able to reproduce the odd behavior you described that caused a full throttle sound after the tank was restored. I'm assuming it was some kind of glitch with your Benedini. But the tank destroyed sound should reliably play now on the last hit, at least it does for me, so let's hope it does for you as well.

743
Show and Tell / Re: Shorty's E8
« on: April 06, 2018, 07:45:55 PM »
I just found out if the engine sound is off,  the last hit will start the engine sound.  I suppose it loses signal so it starts.
That we can be sure is not a TCB issue and if it was you would have observed it long before now.

One serious limitation of the TBS Mini is that it does not have an explicit engine "on" and "off" command, it only has a "toggle" command. For this reason it is actually not difficult to get the TCB and Mini out-of-sync with each other, which I'm certain is what happened in your case. The only reason the Mini was "starting" the engine on the last kill shot is because it was out of sync with the TCB, and therefore was off when it should have been on and on when it should have been off.

I'm confident if you go back and try again you will find this behavior has disappeared.

744
Show and Tell / Re: Shorty's E8
« on: April 06, 2018, 05:26:04 PM »
No need to post any more sound sets, I don't think it is the sounds themselves that are the problem, or if they are it's not in a way that is consistent or discernible.

I will try to see if I can reproduce the odd TBS behavior you are getting with the full throttle sound, that is not happening for me but I'm also using the firmware with the delay fix implemented, which may prevent the Mini from getting confused and doing weird things.

I will do more testing and let you know what I find, but for the moment I don't think I need anything else from your end, you've been very helpful so far and I appreciate it. When I have the new firmware ready I will have you test.

745
Show and Tell / Re: Shorty's E8
« on: April 06, 2018, 03:30:30 PM »
Yes, that does seem to work but it's not clear to me what you've changed.

If the only change is the "Mute Engine" mode on Sound 7, in my testing that does not reliably work although it seems to have in this case, but it didn't with your earlier sound set from the other day.

The good news is that by introducing some minor delays I seem to have gotten it working reliably with all sounds, although further testing by you and others will be useful to make certain. I will include this change in the next release, however the next release also includes a bunch of other things which aren't quite ready so it may be a week or two yet.

746
Show and Tell / Re: Shorty's E8
« on: April 06, 2018, 12:40:36 PM »
Luke, It works great with my sound setup from my BARC setup running on the TCB.
Are you saying the engine shutdown and destroyed sounds both now play simultaneously?


I think its just changing the sound mode.
What is this "sound mode" you speak of?

747
Show and Tell / Re: Shorty's E8
« on: April 05, 2018, 09:48:44 PM »
It's strange because the BARC configuration puts both the engine start/shutdown sounds and the destroyed sound all on the Prop 3 input where there will necessarily be a conflict.

I've never had a BARC to test, buy I wonder if you remember when the tank was destroyed did the engine shutdown sound play in addition to the destroyed sound, or was it the destroyed sound only?

If I had to guess I would say it must have been the latter...

748
Show and Tell / Re: Shorty's E8
« on: April 05, 2018, 07:51:34 PM »
Yes, those were the correct files.

Experimenting with these and my own sounds, it doesn't appear that the sound files themselves make any difference, which I guess is actually good. What I have discovered is that in fact with any sound set, the behavior you described occurs probably 90% of the time. Apparently in my earlier testing I got lucky and both the engine shut-down sound and the destroyed sound played to completion, but in doing more extensive tests what you experienced is actually more common - the engine shut-down sound for some reason interferes with the destroyed sound.

It's odd that this is so because the commands to the Benedini for the shutdown and destroyed sound are sent over different channels (Prop 2 and Prop 3 respectively). Also it isn't strictly to do with the fact the engine is running, because I can program it to leave the engine running and the destroyed sound will always play. Rather it is something specifically to do with the engine shut-down sound, which interferes with any other sound, not just the destroyed sound. It just so happens we want to play the destroyed sound at the same time as the engine shut-down sound so that is how you discovered the issue.

It may be possible to work around it somehow by putting a delay into the shut-down sound... I may need to consult with Thomas Benedini about it as well. 

I'll keep you posted. Thanks for your patience.

749
Show and Tell / Re: Shorty's E8
« on: April 04, 2018, 10:46:46 PM »
I am just using the Pershing sound file from Benedini and added in your destroyed sound in slot #7 under 1st coder function.

Even so, please save the resulting sound set (.tbs file) and your parameter (.tbp) file, zip them and post them here. Controlling for all possible variables is the only sane and effective way to perform troubleshooting.

750
Show and Tell / Re: Shorty's E8
« on: April 04, 2018, 01:50:36 PM »
I might look for the other RX you mentioned.  I dont really need the 10 channel anyway, and the 8 is smaller in size too.
Actually the FS-A8S receiver supports up to 18 channels in iBus mode so you will have no limitations. It is only called an 8-channel receiver because it is limited to 8 channels in PPM mode, which is the limit for PPM. But if the receiver has iBus/Sbus capability, then whenever it is used in those modes the channel limit is almost never restricted regardless of what the receiver's name might be.


I tried the hit and destroyed sounds withe the tank engine sound off.  It does play the whole destroyed sound.  It seems to cut it short when the tank engine sound is playing.  I am going to try and load some other TBS sounds from another computer they were saved on.
I did a test last night and my destroyed sound played to completion whether the engine was running or not, so I don't know what's going on with your setup. You might try reloading the sounds on to the Benedini just to be double-sure, and also check you don't have any extra settings assigned on the Sounds tab in Flash like loop, dynamic in, or whatever.

Perhaps you can also post the Benedini sounds you're using and I can try to test those (put the .tbs file in a Zip first). Actually if you do that, also include your .tbp (parameter) file.

Pages: 1 ... 47 48 49 [50] 51 52 53 ... 78