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Messages - LukeZ

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91
Open Panzer Help / Re: Scout ESC
« on: January 04, 2022, 11:03:45 AM »
Sorry to hear that, it's a bad time of year to be laid up! I hope you're feeling better. Let me know if you need any more help with assembling the Scout.

92
Open Panzer Help / Re: Another Update Issue
« on: January 04, 2022, 11:03:09 AM »
Thanks for reporting back Jerry! I'll try to avoid breaking things in the future. ;)

93
Open Panzer Help / Re: Another Update Issue
« on: January 03, 2022, 08:45:22 AM »
Hi Jerry, I've made a few more changes. I'll skip the boring details but the goal is to be able to use OP Config as it was without any modifications to that program. I've reverted back to the prior version of 0.93.73 unchanged from how it was, and it should now work again as normal.

You'll want to uninstall 0.93.74 and then download 0.93.73 and re-install. To prevent any issues with your browser serving you a cached file, download 0.93.73 from this page.

It seems to be working for me but let me know what happens on your end.

94
Open Panzer Help / Re: Another Update Issue
« on: January 02, 2022, 04:21:09 PM »
I have a few more ideas of things I can do on this end. It's late on this side of the planet but I'll get back to it again tomorrow and let you know what I come up with.

95
Open Panzer Help / Re: Another Update Issue
« on: January 02, 2022, 03:39:39 PM »
Ok, I was just replying when you wrote, it did sound like originally it hadn't installed the new version. Almost certainly that was your browser trying to be "helpful" and serving you the cached copy of the program from the last time you'd downloaded it, instead of the new one that had overwritten it. But now you've gotten that part taken care of.

I too noticed that it is now much slower when checking for a new release, and I saw the little rotating blue circle thingy too. However in my case the blue circle finally went away after about 10 or 15 seconds or so.

I suppose you could let it sit there and keep thinking for a while and see how long it lasts. But really it shouldn't take long, the file we are downloading is very small. I think the SSL is really slowing it down.

I am really of half a mind to revert back to where I was to begin with, the website has been without an SSL for a decade and no one has died yet... This is the punishment I get for tinkering with stuff!

96
Open Panzer Help / Re: Another Update Issue
« on: January 02, 2022, 02:31:06 PM »
Hi Jerry,

I've posted an updated version of OP Config (v0.93.74). Would you be willing to update your version of OP Config and see if I've successfully fixed it?

In OP Config to go the Help menu and click on "Check for Updates" - or you can just download the new OP Config installer file from the Downloads page.

It's fixed for me but it would be good to have confirmation from someone else.

97
Open Panzer Help / Re: Another Update Issue
« on: January 02, 2022, 07:03:27 AM »
Hi Jerry, thanks for letting me know about this. I've recently added SSL to the website and it seems to have broken quite a few things, including the ability of OP Config to download the files. It now has to use a different protocol which I hadn't originally programmed it to know anything about, so I need to correct that. 

As you've found the Hex files do still exist on the website and if you download them manually you can still use them with OP Config. I don't think there is anything wrong with your Windows 11 setup, the problem is on my end!

Anyway I am working on fixing this and I will post back when I've gotten it resolved.



Luke

98
Open Panzer Help / Re: Muzzle flash for 1/6 scale
« on: December 29, 2021, 08:49:41 AM »
I don't have any experience other than with the Taigen sort of things. But you can do a search for "strobe light kit," they are lots out there, they are often used as simple circuits for students to put together in electronic class. The xenon tubes are usually U-shaped so they might not fit in a tank barrel.

99
Open Panzer Help / Re: Smoker advise for 1/6 needed
« on: December 23, 2021, 06:01:21 AM »
OP has 12v output so thinking use that main 24v switch for heat and the op for fan with proportional.

That should work, so long as the fan will run at 12 volts.

100
TCB Dev / Flashing Bootloader to Blank ATmega2560
« on: December 12, 2021, 10:10:05 AM »
For those building a DIY board there is sometimes the need to flash a bootloader to a blank chip. For those who start with an off-the-shelf Arduino Mega this is not necessary, the standard bootloader that comes pre-installed on Arduino boards will work just fine. But for those who are assembling boards from raw components, including blank ATmega2560 chips, then a bootloader needs to placed on the chip before the firmware can be loaded.

I have attached a PDF how-to guide that describes the process, as well as the files that are needed. In addition to these resources, you will also need:
  • An ISP programmer - I have tested the USBasp, the AVR ISP mkII (both available on eBay and elsewhere), as well as the Pololu USB AVR Programmer v2.1
  • If you did not populate the pins for the ISP connector on your board, you will need something like the SparkFun ISP Pogo Adapter: here or here. It is easier if you just solder regular ISP pins to the board.
  • If you are building a large quantity of boards (most are not) then you may find it faster to load the firmware through the alternate Serial 1 port on the TCB (labeled "SER. 1"), instead of using the USB port. I don't think this should apply to any DIY people, but if you want to do it that way you can use the Adafruit FTDI Friend, the SparkFun FTDI Breakout, or the already mentioned Pololu Programmer (which can work both as a serial adapter and ISP programmer).

If anyone needs help with this process feel free to ask your questions here.

101
Open Source Sound Dev / Re: Sound ideas
« on: December 11, 2021, 07:02:33 AM »
The files you posted from Heclo are not the source code, they are the compiled hex files. I can not examine the code from those. I can tell however there are some bugs in his version of OP Config. Heclo can make changes very quickly because he is not creating documentation, GitHub releases, testing compatibility, merging changes from the official repository, taking into consideration the entire population of users, and lots of other administrative tasks. This is not a criticism at all, he is a great programmer and I am glad for him to play with the code as much as he wants. But he has the luxury of being only a programmer, whereas here we have to manage a very large project.

Anyway, the question isn't so much whether it is easy or hard to make these change, but of balance. Each new user sound requires 3 functions (play, stop, repeat) so adding 12 more makes 36 new functions. Now everybody has to scroll through 36 more entries in the function list even though no one will use them, no one is even using the original 12. There is also a limit to how many functions we can have, we have not reached the limit yet, but I'd rather save them for things that are more useful to more people. For these reasons alone I do not believe it is a good idea.

You are right that if I create a new update and you use my version, then of course you will lose whatever changes are in Heclo's version. At the same time if you use Heclo's version, even today, you do not have any changes that have been made to the official project since 0.93.71 because that is when he branched off.

102
Open Source Sound Dev / Re: Sound ideas
« on: December 10, 2021, 05:55:23 AM »
Hi Rad, nice to hear from you again, I'm glad you're still playing with your tanks.

In regards to making 24 sounds available, this is a change I am not inclined to make. Of course it is possible, and I do not like to say no, but I have to draw the line somewhere and I think there are very few people on the planet who will use that many.

However it should be possible to create a delay in the sound banks. I do not have much free time the rest of this month but I will set a reminder to myself at the first of the new year to look into it. I will let you know when it is done.

103
Open Panzer Help / Re: Scout ESC
« on: December 09, 2021, 07:49:00 AM »
Hi Steve, sorry for the slow reply. Here is a graphic that should help, it is called r10 but the layout is the same for r11.

There are two other threads you might find useful as well:
Home Build (in the Scout Dev forum)
Assembling Boards by Hand (in the Open Panzer Help forum)

104
Open Panzer Help / Re: Newbie with a Turnigy 9x
« on: November 16, 2021, 07:52:42 AM »
Well if it is written anywhere it would probably be on the front around the screen or on the back on the module. It might also be written on the 9x8c v2 receiver itself, but I can't tell from the photo. Hobby King says the 9x8c v2 receiver is AFHDS-2A but Hobby King is not always correct with their descriptions.

105
Open Panzer Help / Re: Newbie with a Turnigy 9x
« on: November 16, 2021, 07:25:53 AM »
Hi P, and welcome to the forum. Over the years there have been quite a few versions of the Turnigy 9x sold. The iA8 receiver will certainly work with the TCB, but it looks like yours came with the 9x8c v2 receiver. It does not have PPM or iBus so to answer your third question, I am not surprised it did not work. HobbyKing has been selling the 9x with the iA8 receiver for some time but it seems you got an older version with a different receiver.

However both the iA6B and the iA10B will also work with the TCB, I have used them both myself. The only question remains whether they will bind with your transmitter, but if your transmitter is AFHDS-2A I think they should. If your transmitter is just AFHDS 2 (not 2A) then it won't work. It's too bad there have been so many versions of the 9x and I know it is confusing.

If they do not bind to your transmitter you could get a different module for the transmitter, but let's see what happens. Let us know what you find out!

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