Open Panzer

Open Panzer Help & Info => Open Panzer Help => Topic started by: osika on November 25, 2020, 09:53:49 PM

Title: 2nd machine gun
Post by: osika on November 25, 2020, 09:53:49 PM
Is there a way to add a second sound to the 2nd machine gun or will it auto trigger the primary machine gun sound?
Title: Re: 2nd machine gun
Post by: jhamm on November 26, 2020, 05:42:30 AM
The TCB can not play sounds directly.
How and which Sound is played belonged to the Soundcard.
The Bendini-Soundcard have own Sound for 2nd MG, the OpenPanzer Soundcard too.
Title: Re: 2nd machine gun
Post by: osika on November 26, 2020, 10:05:23 AM
Right.. on the Benedini the 3rd sound row after the engine is for cannon and the 4th for MG.
But the 2nd machine gun is that designated with a slot? It played sound from user sound 3
(row 11) which I had another type of sound in. Not a big issue just curious. Ty!
Title: Re: 2nd machine gun
Post by: osika on November 26, 2020, 11:25:16 AM
Okay I see it on the wiki..it is triggered in that slot! So I would need to swap sounds out to do that. Just wish there were a
few more customizable user sounds slots ..but all good! Thanks for the quick response.
Title: Re: 2nd machine gun
Post by: LukeZ on November 30, 2020, 12:59:42 PM
You seem to have figured it out! You are correct, for the Benedini Mini the 2nd machine gun sound will go into User Sound 3 (slot 11) but then of course you lose that user sound.