Complete List of Triggers

Turret Stick Triggers

Turret Stick Triggers The turret stick is whichever stick on your transmitter you have assigned the turret rotation/barrel elevation movements. This can be the right or left stick depending on your preference. Note it is also possible that you have not assigned these two movements to a single stick - in that case, even though the turret stick trigger will still be available, it simply won't work.

By using the turret stick as a source of triggers, you can actually perform quite a few actions even if you only have a 4 channel transmitter (meaning, no channels other than the two sticks). Of course, using switches and knobs typically works better if you have them.

The turret stick has 9 positions that can be used as a trigger source - the four corners, the four ends, and stick centered.

  • TL = Top Left
  • TC = Top Center
  • TR = Top Right
  • ML = Middle Left
  • MC = Middle Center (stick centered)
  • MR = Middle Right
  • BL = Bottom Left
  • BC = Bottom Center
  • BR = Bottom Right


Aux Channels

Every RC stick radio will have at least 4 channels associated with the two sticks. Every channel your transmitter has beyond those 4 we call Auxillary channels and each one is a trigger. If you have an 8 channel radio, the first 4 channels will belong to the sticks, and then you will have 4 more Aux channels: Aux 1, Aux 2, Aux 3, and Aux 4. If you have a 10 channel radio you will have 6 Aux channels, if you have a 16 channel radio you will have 12 Aux channels, etc…

Aux channels can be classified as analog or digital. An example of an analog Aux channel would be a knob or lever on your transmitter. An example of a digital Aux channel would be a switch. The TCB can recognize both 2 and 3 position switches.

For the Aux channels to work correctly you must first run through Radio Setup in OP Config. This is where you specify how many Aux channels you have and what type each one is.


General Purpose Inputs A & B

The TCB has two general purpose I/O ports named A & B. They can be set to input or output on the Lights & IO tab of OP Config. Only if they are set to input will they then appear as triggers.

Much like Aux channels, inputs A & B can be set to either digital (on/off) or analog. You can then attach a switch or a potentiometer to the input as described on the I/O Ports hardware page.

Obviously, unlike the Turret Stick or the Aux channels on your transmitter, these triggers can't be controlled remotely from your radio. But it can still be useful to have a switch or knob physically located on your model to trigger some function on the TCB. You could use a switch to turn on/off the engine for example, or use a potentiometer to adjust the deceleration constraint.

Vehicle Speed Triggers

Two triggers are available that will occur when the vehicle speed increases above or falls below a user-defined percentage: Vehicle Speed Increases Above and Vehicle Speed Decreases Below. When you select one of these triggers you must then also specify the actual level from the subsequent drop-down list. These triggers may be useful to play certain sound effects.

Example: you assign a function to Vehicle Speed Increases Above 40%. Whenever the vehicle speed transitions from 40 to 41%, the function will be called.

Example: you assign a function to Vehicle Speed Decreases Below 1%. Whenever the vehicle comes to a stop, the function will be called.

Ad-Hoc Triggers

Unlike most triggers that represent inputs into the system, ad-hoc triggers represent events that occur within the system, to which we may want to assign other events.

  • Brakes Applied - Will occur whenever the user brakes (moves the throttle stick in the opposite direction of travel). Braking is difficult to initiate unless you are using a deceleration constraint.
  • Cannon Hit - Will occur whenever the vehicle is hit by cannon fire, or in other words receives an IR signal from the currently selected IR cannon protocol. Note this trigger will not occur on the final cannon hit that causes the vehicle to be destroyed (see below).
  • Vehicle Destroyed - This trigger will occur on the final IR hit that causes enough “damage” for the vehicle to be considered “destroyed.” The actual number of hits to destroy a tank is dependent on your weight class.
wiki_ru/tcb/operation/triggerlist.txt · Last modified: 2017/11/12 23:44 by opadmin