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wiki:tcb:tcbinstall:sound_op [2019/05/07 18:02] opadmin [Sound Effects] |
wiki:tcb:tcbinstall:sound_op [2019/05/07 18:03] opadmin [Sound Effects] |
<tr> | <tr> |
<td>Cannon Ready</td> | <td>Cannon Ready</td> |
<td>reload_1.wav<br /></td> | <td>reload_1.wav<br />reload_2.wav<br />reload_3.wav<br />reload_4.wav<br />reload_5.wav</td> |
reload_2.wav<br /> | |
reload_3.wav<br /> | |
reload_4.wav<br /> | |
reload_5.wav | |
</td> | |
<td></td> | <td></td> |
<td>Notification sound to let the user know they can fire the cannon again. Actual reload time is determined by the vehicle's weight class, defined in <a href="http://openpanzer.org/wiki/doku.php?id=wiki:opconfig:tabs:battle">OP Config on the Battle tab</a>. You can have up to 5 reloaded sounds and each time the cannon is fired the program will select one at random. It's also fine to have fewer than 5, just omit the ones you don't need.</td> | <td>Notification sound to let the user know they can fire the cannon again. Actual reload time is determined by the vehicle's weight class, defined in <a href="http://openpanzer.org/wiki/doku.php?id=wiki:opconfig:tabs:battle">OP Config on the Battle tab</a>. You can have up to 5 reloaded sounds and each time the cannon is fired the program will select one at random. It's also fine to have fewer than 5, just omit the ones you don't need.</td> |