Registration Notice

Due to increased spam, forum registration must be manually approved by a moderator! Please see this post for instructions.

*

Offline osika

  • 53
    • View Profile
2nd machine gun
« on: November 25, 2020, 09:53:49 PM »
Is there a way to add a second sound to the 2nd machine gun or will it auto trigger the primary machine gun sound?

*

Offline jhamm

  • 142
  • It´s a hobby no profession!
    • View Profile
  • Germany
Re: 2nd machine gun
« Reply #1 on: November 26, 2020, 05:42:30 AM »
The TCB can not play sounds directly.
How and which Sound is played belonged to the Soundcard.
The Bendini-Soundcard have own Sound for 2nd MG, the OpenPanzer Soundcard too.

*

Offline osika

  • 53
    • View Profile
Re: 2nd machine gun
« Reply #2 on: November 26, 2020, 10:05:23 AM »
Right.. on the Benedini the 3rd sound row after the engine is for cannon and the 4th for MG.
But the 2nd machine gun is that designated with a slot? It played sound from user sound 3
(row 11) which I had another type of sound in. Not a big issue just curious. Ty!

*

Offline osika

  • 53
    • View Profile
Re: 2nd machine gun
« Reply #3 on: November 26, 2020, 11:25:16 AM »
Okay I see it on the wiki..it is triggered in that slot! So I would need to swap sounds out to do that. Just wish there were a
few more customizable user sounds slots ..but all good! Thanks for the quick response.

*

Offline LukeZ

  • 1241
    • View Profile
  • France
Re: 2nd machine gun
« Reply #4 on: November 30, 2020, 12:59:42 PM »
You seem to have figured it out! You are correct, for the Benedini Mini the 2nd machine gun sound will go into User Sound 3 (slot 11) but then of course you lose that user sound.
NO SUPPORT THROUGH PM - Read why
Need a forum account? Read here
Open Panzer FAQs

 

bomber-explosion