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Open Panzer Help / Re: Airsoft switch position detection issue solved
« Last post by LukeZ on Today at 04:42:53 PM »
I might not remember exactly all the details of the original problem or of your setup. When the "Trigger with Cannon" option is checked it means that the airsoft action will automatically occur when you trigger the Cannon Fire function. So yes, in that sense a trigger is still required, but the Cannon Fire function basically does a half-dozen things with a single function (sound, light, servo recoil, airsoft, IR, track recoil, etc, etc...). If you un-check that option, you can still trigger the airsoft but you will have to use the Fire Airsoft / Mechanical Recoil Unit function and it will only run the airsoft action but none of the other components of cannon fire.

I guess it is a little confusing, and almost everyone will want to leave that option checked, but by unchecking it you have the ability to create your own cannon fire effect by using half a dozen functions instead of the single Cannon Fire function.

Anyway, that explains that option. I'm assuming you are using the Cannon Fire function rather than a bunch of individual functions. And that ironically, when you uncheck the option to include airsoft with Cannon Fire, meaning it should no longer be active at all, you are able to re-activate it with the airsoft enable/disable functions. But when you leave the option checked, it tends to "overwrite" the initial setting of your enable/disable switch such that it always starts up enabled.

Do I have that correct? If so it might be something I can correct, it sounds like just an issue with the order in which settings are applied at startup.

For now let's ignore the 1 of 6 exceptional case because that is just going to muddy the waters. As for the cannon sound, what sound cards are you using? The Taigen sound card will not play the cannon sound unless the engine is running, that is a limitation of the Taigen and nothing to do with the TCB. All other sound cards should play the cannon sound at any time, engine running or not.
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Open Panzer Help / Re: New to OP TCB and need some troubleshooting
« Last post by LukeZ on Today at 04:13:29 PM »
No, you do not need any Y-cable. I think the only mention of any Y-cable in the Wiki is in the section describing the use of two serial controllers at once, but since you are using standard hobby ESCs that does not apply to you.

The ESCs plug into the RC outputs and you have it correct, left track goes to output 1 and right track goes to output 2.

Your description of the behavior you're seeing is not entirely clear. It almost sounds like you might have the wrong selection under the Vehicle Type option on the Motors tab. Double check and make sure you select "Tank (Dual drive motors)"
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Open Panzer Help / New to OP TCB and need some troubleshooting
« Last post by slayer431 on Today at 12:39:18 AM »
Currently working on HL M1 with an OP TCB and XCAR esc's. I have followed the setup  with TCB set to RC output for drive turret and barrel. I plugged left ESC to RC output 1 and right ESC to RC output 2. Throttle is set to 2, steering is set to 1. When  starting the tank and giving it throttle on right track moves. Same with the steering only the corresponding left track moves. I would assume, I need a Y cable for both of the ESC's to plug into the receiver as per drive and turret  instructions under RC output, am I correct in this or am I missing something. Thanks
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Open Panzer Help / Re: Airsoft switch position detection issue solved
« Last post by Lotuswins on October 17, 2018, 10:36:39 PM »
Hi again,

I just thought I'd mention an anomaly to my discovery.  One of the 6 boards that I have connected to airsoft cannons did not have the issue.  It worked perfectly even though the box was checked to 'trigger with cannon'.  I cannot understand why, but all the others responded correctly when I unchecked the box.  This one board also will have cannon sound when the engine is off, all the others have no cannon sound when the engine is off though they will have track recoil. 

This isn't an issue, just thought you'd like to know that not all of my TCBs were exactly the same, even though as far as I can determine, they all are setup the same.....ghosts I presume??? (Halloween ??)
 ???
jerry
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Open Panzer Help / Airsoft switch position detection issue solved
« Last post by Lotuswins on October 17, 2018, 10:16:08 PM »
Hi Luke,

Well after a couple of hours working on the issue of the TCB starting out with the airsoft switch (channel 5 on my 9x's) enabled when it was in the disabled position, I finally discovered it was the 'trigger with cannon' box in the MOTORS SECTION;MECHANICAL BARREL of the OP config.  I had it checked even though the note next to it said 'if unchecked use function trigger'.  I had reasoned how else can you trigger the airsoft??  so left it checked.  Anyway, apparently it overrides the position of the switch assigned to it. 
Not sure if you want to fix this? or just leave it as apparently I'm the only idiot who has had the problem (dooh!!)

Thanks, Jerry
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Open Panzer Help / Re: Open Panzer TCB Scout and Sound for a Stug Build - In Red!
« Last post by LukeZ on October 14, 2018, 02:22:18 PM »
Hi Baeng, I recommend anybody who is not already experienced with reflow soldering to not attempt to assemble these boards. There is too much that can go wrong and I can't support hardware that others built.
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Open Panzer Help / Re: Open Panzer TCB Scout and Sound for a Stug Build - In Red!
« Last post by pandknz on October 14, 2018, 12:06:25 AM »
Hi, its a bit of a challenge but you just need to take your time with it, I got my Scout done first time and had a slight issue with my sound card but I'm doing another one today so I will let you know how I go, I will use the 1st sound card on another model if I work out what went wrong, its strange, it seems to work but I don't get sound so I think its the amp or another part of the output that has the issue. Funny because the Scout was harder :)
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Open Panzer Help / Re: Open Panzer TCB Scout and Sound for a Stug Build - In Red!
« Last post by Baeng on October 12, 2018, 08:40:42 PM »
Hi... i like to follow ur build...and as i go through this TCB and Scout..feel really wanna build but i don have all the expertise n tools to build it...
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Open Panzer Help / Re: Open Panzer TCB Scout and Sound for a Stug Build - In Red!
« Last post by LukeZ on October 08, 2018, 12:58:14 PM »
Yes that is exactly correct. There is a little triangle cut-out on the bottom pad of the chip, on my chips there is also a little cross on the top of the chip at this same corner, these align with the dot on the board on the lower-right side as you mention.

The main thing is not to get too much paste on that footprint before you reflow. You want good coverage, but the layer of paste should be very thin.
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