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Show and Tell / Video, Video, Video.....
« Last post by jhamm on Today at 01:06:07 PM »
I made a Video of my Panther G with TCB.
The Open Panzer Project: TCB + Panther G at Proving Ground
Open Panzer Help / Re: Strange Behavior
« Last post by LukeZ on Today at 12:01:12 PM »
Well thanks for following up anyway. It is certainly possible to create a set of conflicting function-triggers and I would not be surprised if that had something to do with it. But of course it is not impossible for a bug to be present in the firmware as well. If you find anything strange again let me know and we will track it down!
Open Panzer Help / Re: Strange Behavior
« Last post by jhamm on Today at 11:05:10 AM »
Hello Luke,
today i do a test with the old setup...
Noting - now all work fine!    ::)
I don´t know what happens.  :o

Open Panzer Help / Fix Your Bad Board
« Last post by Double-J on July 26, 2017, 12:37:38 PM »
A small batch of the TCB's were released by Hobby King.  They are currently (July 2017) working to correct the problem and refund customers who received the bad boards.  If you have received a bad board, you may be able to fix it by replacing the wrong parts.  I do not posses the knowledge or equipment to do this, so I am looking for a local electronics guru to do this for me.

The bad boards contain the wrong MOSFETs and NOT the specified IRLML2502.
Q1 through Q8 should be replaced with the Infineon IRLML2502.  The IRLML2502 can be ordered from the following locations:

For background information and the evolution of this information, see Open Panzer Forum thread here:

Open Panzer Help / Re: Second MG
« Last post by jhamm on July 25, 2017, 10:42:40 PM »
Hello Luke,
These are very good news.
I'll try to test this tonight.
Yesterday there was no time for the hobby.

A very big thank you!
Open Panzer Help / Re: Second MG
« Last post by LukeZ on July 25, 2017, 07:01:41 PM »
Jürgen, I pushed another update today, that adds an official "2nd Machine Gun" function to the function list. The second MG LED should be connected to the L2 port (I think your original suggestion was actually the best).

This function will automatically take care of a second machine gun sound if the selected sound card supports it. For the Benedini you should assign the sound to slot 11 of the 1st Coder Key in TBS Flash (otherwise called User Sound 3).

There is no IR option with the second machine gun (I doubt anyone uses this anyway), but you do have the option of specifying the blink interval on the Lights & IO tab of OP Config, so you can have different blink rates for each machine gun to match your individual sounds.

Of course you can still create a second machine gun using the Aux output as you have done. I felt it was a good idea to add this method however because it requires fewer function triggers for the user to set up, leaves the Aux output open for alternative uses, and makes it easier for me to handle the sound consistently across multiple sound devices.

Thanks for your suggestions.
Open Panzer Help / Re: Strange Behavior
« Last post by LukeZ on July 24, 2017, 10:52:32 PM »
Yes I agree if there is an error I want to find it. Let me know if you can reproduce it and I will examine further.

Open Panzer Help / Re: Strange Behavior
« Last post by jhamm on July 24, 2017, 10:11:00 PM »
Hello Luke,

At the time when the problem was present, the Turret Stick had only two Functions:
- Cannon Top Center
- MG Bottom Center
There was no possibility to use something wrong.

I will setup the TCB at the evening to the old settings and check if the behavior returns....

Better we find such errors now, before the TCB is available in large quantities.  ;D
Open Panzer Help / Re: Strange Behavior
« Last post by LukeZ on July 24, 2017, 06:59:54 PM »
Here is my best guess - it is very easy for the turret stick to trigger something you don't want, especially when you use a trigger in a corner next to a trigger along a side.

PS: you can confirm whether my guess is correct, if you operate your tank while connected in Snoop mode. This is where the bluetooth adapter would come in handy, but you can still do it at your desk.
Open Panzer Help / Re: Strange Behavior
« Last post by LukeZ on July 24, 2017, 05:49:45 PM »
One more comment not related to your problem, but which I noticed when I look at your OPZ file. You are using User Sound 1 for your second machine gun sound. Instead of the Play Once function, you probably want to use the "User Sound 1 - Repeat" function so your machine gun sound continues to loop for as long as it is active.

But I have also given more thought to implementing a second machine gun after we talked about it the other day. In the next release which I will issue this week, I am going to make a dedicated 2nd Machine Gun function and it will be assigned to L2. It will have its own blink interval setting (so it can blink faster or slower than regular MG) and like the regular MG function this one will also automatically trigger the correct sound, so you don't have to create extra function-triggers for the sound.

You can still create a second MG exactly as you have done using the Aux output, but this method will be more direct, and it will leave the Aux output free for other uses (for example your cannon flash).
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